The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become an hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected! We want to give FREE access to anyone, without the need to purchase the game nor pay monthly fee. It's not something similar to Diablo, because when you join a multiplayer game, you will be connected to THE world, not one world generated for you that will be lost after the game. You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings. Client features: PlaneShift is under development. The following list represent the features of the final product not the actual one. * 3D graphics and sounds for an immersive experience * Support for nearly all platform (Windows 32-bit, Unix, GNU/Linux, Macintosh, Amiga, BeOS, NextStep, OpenStep, Rhapsody and OS/2) * Support of Direct3D, DirectX, Glide, OpenGL, software rendering (if you don't have an hardware accellerator) * Easy interaction with other players through messages and chat * Drag-n-drop objects between world and inventory * Off-line character generation * ... more will follow. Game features: * A Role Playing Game! * 12 races with unique traits for the creation of your character * Unlimited professions through skill system * Original magic system with six schools of magic * Hundreds of spells! * Huge world to explore * Great number of quests to test your wit and skill * Monsters and NPCs with good AI to produce events in the game * A world that evolves also without player interaction * Create your house or castle * Politics and economy * ...
pretty sweet how they dont release the source in a packaged format ... or did i miss the link ?
I checked the website ... screenshots looks awesome. sources are on sourceforge under : http://sourceforge.net/projects/planeshift I'm in the process of rebuilding my gentoo box at home, and will spend some time playing with it later
they dont release the source, their sf project just has links to cvs
it seems you are right. i really dont see the reason for this. at least the engine they are using is lgpl (iirc): crystal space.
I have created a binary package ebuild for planeshift, the bug is available here, it needs testing. All I can say is that it works (though it requires about 400MB of RAM) here and on my other test box. http://bugs.gentoo.org/attachment.cgi?id=9416&action=view I am working on a planeshift-cvs ebuild as well, if anyone has a suggestion on how to deal with a lack of media files being mirrored anywhere except the binary package, please let me know.
The ebuild is outdated: the 0.2.6 version is unable to connect, 0.2.10 is needed. But the package they provide for this one is kinda broken: it depends on libopengl32.so instead of libGL.so, and some annoying things like this (anyway, it crashes after trying to upload the character).
Just looked at the ebuild for 0.2.10 and noticed it does inherit games without actually using any games eclass functions(Other than to prefix it with the games prefix, which is immediately defeated by moving it to /opt?). Also being installed to /opt instead of /usr/games...I only point this out as I'm currently revising some of the ebuilds for things that still don't install in /usr/games, e.g. armagetron etc. I was just curious on a couple issues.. is this script necessary because it expects to find /usr/bin/planescape, or because its being installed out of path?
fixed in cvs
this is rather disturbing!!! i've removed my working latest binary release and emerged the "new" app-games/planeshift ...well, let's say it so, i've never seen atomic blue up to today ...it's rather not fun :/ any ideas how that could have happened?