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Bug 129922 - games-rpg/nwn-1.66 segfaults
Summary: games-rpg/nwn-1.66 segfaults
Status: VERIFIED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: x86 Linux
: High normal (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-04-14 03:22 UTC by Sebastian Bergmann (RETIRED)
Modified: 2006-07-26 07:37 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
diff -u /opt/nwn /usr/local/games/nwn (diff,6.39 KB, text/plain)
2006-04-17 22:31 UTC, Sebastian Bergmann (RETIRED)
Details

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Description Sebastian Bergmann (RETIRED) gentoo-dev 2006-04-14 03:22:26 UTC
1. USE=nowin emerge nwn
2. cd /opt/nwn
3. ./nwn

Fatal signal: Segmentation Fault (SDL Parachute Deployed)

-- 

Portage 2.1_pre7-r5 (default-linux/x86/2006.0, gcc-4.1.0, glibc-2.4-r1, 2.6.16-gentoo-r2 i686)
=================================================================
System uname: 2.6.16-gentoo-r2 i686 Intel(R) Pentium(R) M processor 1500MHz
Gentoo Base System version 1.12.0_pre17
dev-lang/python:     2.4.2-r1
sys-apps/sandbox:    1.2.17
sys-devel/autoconf:  2.13, 2.59-r7
sys-devel/automake:  1.4_p6, 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2
sys-devel/binutils:  2.16.1-r2
sys-devel/libtool:   1.5.22
virtual/os-headers:  2.6.11-r3
ACCEPT_KEYWORDS="x86 ~x86"
AUTOCLEAN="yes"
CBUILD="i686-pc-linux-gnu"
CFLAGS="-march=pentium-m -O2 -pipe"
CHOST="i686-pc-linux-gnu"
CONFIG_PROTECT="/etc /usr/kde/2/share/config /usr/kde/3/share/config /usr/share/X11/xkb /usr/share/config /var/qmail/control"
CONFIG_PROTECT_MASK="/etc/eselect/compiler /etc/gconf /etc/revdep-rebuild /etc/terminfo /etc/texmf/web2c /etc/env.d"
CXXFLAGS="-march=pentium-m -O2 -pipe"
DISTDIR="/usr/portage/distfiles"
FEATURES="autoaddcvs autoconfig cvs digest distlocks fixpackages metadata-transfer sandbox sfperms sign strict"
GENTOO_MIRRORS="ftp://sunsite.informatik.rwth-aachen.de/pub/Linux/gentoo ftp://trumpetti.atm.tut.fi/gentoo http://gentoo.oregonstate.edu http://www.ibiblio.org/pub/Linux/distributions/gentoo"
PKGDIR="/usr/portage/packages"
PORTAGE_TMPDIR="/var/tmp"
PORTDIR="/usr/portage"
PORTDIR_OVERLAY="/usr/local/overlay/cvs /usr/local/overlay/gnome /usr/local/overlay/gentopia"
SYNC="rsync://rsync.gentoo.org/gentoo-portage"
USE="x86 X a52 aac acpi alsa asf avi beagle berkdb bitmap-fonts browserplugin bzip2 cairo cdr cli crypt ctype cups dba dbus divx4linux dri dvd dvdr dvdread eds emboss encode exif expat fame fastbuild firefox flac foomaticdb force-cgi-redirect fortran ftp gaim galago gd gdbm gif glitz gnome gpm graphviz gstreamer gtk gtk2 hal imlib ipv6 isdnlog java jpeg libg++ libnotify libsexy libwww lzo mad matroska memlimit mikmod mjpeg mmx mng mono moznocompose moznoirc moznomail mozsvg mp3 mpeg ncurses nls nomotif nptl nsplugin nvidia ogg oggvorbis opengl oss pam pam_console pcre pdflib perl png posix pppd python quicktime readline session simplexml soap sockets spell spl sse sse2 ssl startup-notification svg tcpd tetex theora tiff tokenizer truetype truetype-fonts type1-fonts udev unicode usb vorbis win32codecs wmf xml xml2 xsl xv xvid zlib elibc_glibc input_devices_evdev input_devices_keyboard input_devices_mouse input_devices_synaptics kernel_linux userland_GNU video_cards_nv video_cards_nvidia"
Unset:  ASFLAGS, CTARGET, EMERGE_DEFAULT_OPTS, INSTALL_MASK, LANG, LC_ALL, LDFLAGS, LINGUAS, MAKEOPTS
Comment 1 Sebastian Bergmann (RETIRED) gentoo-dev 2006-04-14 03:55:15 UTC
I followed some advice I found on the forums and installed Neverwinter Nights manually to /usr/local/games, following the official Bioware installation notes -- and it works.
Comment 2 Chris Gianelloni (RETIRED) gentoo-dev 2006-04-17 12:43:20 UTC
I'm guessing that you're using modular X, correct?

Can you attach a .diff from what "emerge nwn" installs versus what is installed into /usr/local?
Comment 3 Sebastian Bergmann (RETIRED) gentoo-dev 2006-04-17 22:31:58 UTC
Created attachment 84876 [details]
diff -u /opt/nwn /usr/local/games/nwn
Comment 4 Juergen Mann 2006-04-21 06:25:53 UTC
I have this error too: after enter nwn, first the monitor gets dark for 2 seconds, then my KDE appears again and I see the error:
apalos@zicke ~ $ nwn
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
/opt/nwn/nwn: line 18:  1199 Segmentation fault      ./nwmain $@
Comment 5 Chris Gianelloni (RETIRED) gentoo-dev 2006-04-21 11:48:24 UTC
OK... I just updated the nwn-1.66 ebuild in the tree.  I tested it locally, and it works perfectly.  Please try this new ebuild and see if it works for you.
Comment 6 Sebastian Bergmann (RETIRED) gentoo-dev 2006-04-21 22:59:28 UTC
The updated ebuild works fine for me, too.

Thanks!
Comment 7 Juergen Mann 2006-04-22 04:35:54 UTC
Wich version of the ebuild is this? I made
emerge --sync
emerge nwn -s
and I see the installed version is similar to the available version. Nevertheless I reemerge nwn and try to run it. same error.
The installed version of nwn is 1.66-r1. 
Comment 8 Chris Gianelloni (RETIRED) gentoo-dev 2006-04-22 08:04:18 UTC
For one, 1.66-r1 is *not* the same as 1.66... ;]

Anyway, I've updated 1.66-r1 now, too.  The machine where I was able to reproduce this is no longer having issues.  I would suggest you sync up again and reinstall both nwn-data and nwn, since you're using the split ebuilds.
Comment 9 Damien 2006-07-23 04:37:10 UTC
I have experienced the same message:

"Fatal signal: Segmentation Fault (SDL Parachute Deployed)"

I am running nwn-1.67.  I recently updated some of the dependencies:

gettext-0.14.5
shared-mime-info-0.17-r2

I ran those updates because the problem I was having previously is that when the game tried to open up the game screen it crashed.

Tried re-emerging nwn.  I do not get the segfault but nwn still crashes just after "Loading Area".  See bug 141481
Comment 10 Chris Gianelloni (RETIRED) gentoo-dev 2006-07-26 07:37:33 UTC
Those dependencies have nothing to do with NWN, so they won't make a difference.  Likely, the only things that would affect NWN is NWN itself, libsdl, or emul-linux-x86-sdl if you're on AMD64.  The SDL Parachute message is always a problem with the SDL loading on the system.  I cannot reproduce this problem on the new ebuilds, so I'd suggest trying again, specifically with the ~arch versions of the ebuilds.

If you're still having problems, then file a new bug.  Even though the error message is the same, this isn't the same bug.  Trust me on this.