from their homepage: Super Mario War is a Super Mario Deathmatch game. The goal is to stomp as many other Marios as possible to win the game. It's a tribute to Nintendo and "Mario War by Samuele Poletto". Features: - Up to four players deathmatch fun - Hilarious unreal tournament announcers (m m m monsterkill) - Comes with the leveleditor - you can create your own maps - The whole source code of the game is available - Based on the jnrdev #2 tutorial example - uses SDL+SDL_Mixer and is fully portable to windows, linux, ... - CPU Players - a whole bunch of game modes (featuring GetTheChicken, Domination, and and and) The only problem is that the source is availabe from CVS and the binaries are .deb.
http://forum.72dpiarmy.com/viewtopic.php?p=28 in this thread someone posted a 7z packed version of the 1.6 release. this works quite well. if there will be an ebuild don't forget to chmod 770 the options.bin or else players won't be able to change settings
*** Bug 159361 has been marked as a duplicate of this bug. ***
Created attachment 104925 [details] smw-bin-1.7.ebuild I placed it in games-arcade/smw-bin
Created attachment 107778 [details] smw-1.7.ebuild Ebuild for Super Mario War 1.7 (source code version).
Created attachment 107782 [details, diff] Makefile-1.7.patch Patch file for Makefile. This patch removes the chmod line from install-data section (because of the QA alerts).