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Bug 127147 - games-fps/doom3-dungeon request
Summary: games-fps/doom3-dungeon request
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement (vote)
Assignee: Gentoo Games
URL: http://dungeondoom.d3files.com/
Whiteboard:
Keywords: EBUILD
Depends on:
Blocks:
 
Reported: 2006-03-21 21:33 UTC by Anton Romanov
Modified: 2010-01-24 20:39 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
doom3-dungeon-8.01.ebuild (doom3-dungeon-8.01.ebuild,1021 bytes, text/plain)
2006-03-22 21:23 UTC, Paul Bredbury
Details
doom3-dungeon-8.01.ebuild (doom3-dungeon-8.01.ebuild,1.02 KB, text/plain)
2006-03-24 12:19 UTC, Paul Bredbury
Details
doom3-dungeon-8.01.ebuild (doom3-dungeon-8.01.ebuild,1.05 KB, text/plain)
2006-07-05 07:47 UTC, Paul Bredbury
Details
doom3-dungeon-8.01.ebuild (doom3-dungeon-8.01.ebuild,1.06 KB, text/plain)
2006-08-08 13:54 UTC, Paul Bredbury
Details

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Description Anton Romanov 2006-03-21 21:33:41 UTC
DungeonDoom is a Doom3 modification for Windows, Linux and Macintosh operating systems. DungeonDoom incorporates most key features of roguelike games. In particular, levels are largely composed of mazes, which are generated randomly every time a new game is started. Levels have stairs leading either to higher or lower levels of the dungeon.

The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo. Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, magical spells, an equipment system, character development, player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword- wielding combo performing ninja.
Comment 1 Paul Bredbury 2006-03-22 21:22:56 UTC
Here's an ebuild, now that we have doom3-roe. But, I don't think it's quite polished enough for Portage yet - I had a crash when attempting the "overhead" mode.
Comment 2 Paul Bredbury 2006-03-22 21:23:37 UTC
Created attachment 82914 [details]
doom3-dungeon-8.01.ebuild
Comment 3 Anton Romanov 2006-03-23 13:32:39 UTC
not sure if it makes sense .. but we can have also 5.2 version (not 'xp'), which doesn't requires roe
Comment 4 Anton Romanov 2006-03-24 11:51:00 UTC
this is incompatible with 
games-fps/doom3-ducttape
Comment 5 Paul Bredbury 2006-03-24 12:19:07 UTC
Created attachment 83035 [details]
doom3-dungeon-8.01.ebuild

Confirmed - doom3-dungeon doesn't start with both. I've added a blocker with doom3-ducttape.
Comment 6 Anton Romanov 2006-03-24 12:40:54 UTC
and yeah, overhead mode works without any problem for me
Comment 7 Michael Boone 2006-05-21 20:21:44 UTC
overhead/install works fine here

couldn't we do with just a warning about the ducttape conflict?

~x86
Comment 8 Paul Bredbury 2006-05-21 22:47:24 UTC
(In reply to comment #7)
> couldn't we do with just a warning about the ducttape conflict?

See bug #133996 for the proper fix for conflicting mods.
Comment 9 Paul Bredbury 2006-07-05 07:47:58 UTC
Created attachment 90971 [details]
doom3-dungeon-8.01.ebuild

Tidied ebuild.
Comment 10 Paul Bredbury 2006-08-08 13:54:22 UTC
Created attachment 93788 [details]
doom3-dungeon-8.01.ebuild

Correct "find" command option order, to stop it from moaning.
Comment 11 Chris Gianelloni (RETIRED) gentoo-dev 2006-11-01 06:52:38 UTC
Added to CVS