When emerging powermanaga no check is perfomed to ensure that sdl-mixer was compiled with mikmod use flag enabled. mikmod is required to ensure sound files can be played during the game. If sdl-mixer is compiled without mikmod the game will still play but without any sound and report that an "Unsupported music file" was used if loaded from a shell session. I know I'm being a bit picky, this is not critical but it may be handy to a begineer if they're made aware of this during the ebuild. An example change (untested) to the ebuild could be... src_compile() { if ! built_with_use media-libs/sdl-mixer mikmod; then eerror "powermanga needs sdl-mixer compiled with mikmod use-flag enabled!" die "sdl-mixer without mikmod detected" fi egamesconf --prefix=/usr || die "egamesconf failed" emake || die "emake failed" } Obviously it isn't neccessary to die, it could just do an ewarn instead.
Fixed in CVS... thanks for the bug report...