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Bug 117517 - Unreal Tournament 2004 Mods
Summary: Unreal Tournament 2004 Mods
Status: RESOLVED WONTFIX
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: x86 Linux
: High trivial (vote)
Assignee: Gentoo Games
URL: http://www.unrealtournament.com
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-01-02 17:16 UTC by Stefano Balocco
Modified: 2006-01-03 15:15 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


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Description Stefano Balocco 2006-01-02 17:16:44 UTC
Actualy the ebuilds for ut2004 mods use package from http://liflg.org/ even if a zip package of the mod exists. Even if the installer is never used.

BTW, because the distribution of the packages from liftg.org is BT only (direct links don't seems to work) and because the installer is useless on gentoo, it's better to use the original zips, for the mods that provide it.
Comment 1 Chris Gianelloni (RETIRED) gentoo-dev 2006-01-03 07:07:04 UTC
Sorry, but I use an eclass for ut2004 mods and don't want to waste the time manually maintaining them all separately.  Also, the liflg installers make for a much more useful distfile from my end.
Comment 2 Stefano Balocco 2006-01-03 15:15:37 UTC
(In reply to comment #1)
> Sorry, but I use an eclass for ut2004 mods and don't want to waste the time
> manually maintaining them all separately.  Also, the liflg installers make for
> a much more useful distfile from my end.
Excuse me, but I don't understand.
What is much more useful?
An installer (usefull on slackware, useless on gentoo) with a broken distribution (my bt client say to me "no peers", and I'm not the only one) or an overhead in the work to have ebuilds with findable distfiles?
Maybe you can made some class for zip files or umod files.