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Bug 117324 - doom3-cdoom-1.ebuild (New Package)
Summary: doom3-cdoom-1.ebuild (New Package)
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: x86 Linux
: High enhancement (vote)
Assignee: Gentoo Games
URL: http://cdoom.d3files.com/
Whiteboard:
Keywords: EBUILD
Depends on: 123917
Blocks:
  Show dependency tree
 
Reported: 2005-12-31 23:11 UTC by Paul Bredbury
Modified: 2008-02-10 21:38 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
doom3-cdoom-1.ebuild (doom3-cdoom-1.ebuild,827 bytes, text/plain)
2005-12-31 23:12 UTC, Paul Bredbury
Details
doom3-cdoom-1.ebuild (doom3-cdoom-1.ebuild,869 bytes, text/plain)
2006-01-10 18:45 UTC, Paul Bredbury
Details
doom3-cdoom-1.ebuild (doom3-cdoom-1.ebuild,1.09 KB, text/plain)
2006-01-13 16:42 UTC, Paul Bredbury
Details
cdoom.png (cdoom.png,5.61 KB, image/png)
2006-01-14 01:04 UTC, Anton Romanov
Details
doom3-cdoom-1.ebuild (doom3-cdoom-1.ebuild,1.13 KB, text/plain)
2006-01-14 12:52 UTC, Paul Bredbury
Details
doom3-cdoom.png (doom3-cdoom.png,5.45 KB, image/png)
2006-01-14 16:17 UTC, Paul Bredbury
Details
doom3-cdoom-1.ebuild (doom3-cdoom-1.ebuild,1.30 KB, text/plain)
2006-02-24 04:48 UTC, Paul Bredbury
Details
doom3-cdoom-1.ebuild (doom3-cdoom-1.ebuild,886 bytes, text/plain)
2006-03-14 16:26 UTC, Paul Bredbury
Details

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Description Paul Bredbury 2005-12-31 23:11:40 UTC
Hi, here is an ebuild for Classic Doom 3, which is a mod for Doom 3 to play the levels from the "Knee-Deep in the Dead" episode of Doom 1. It includes remixes of the Doom 1 music.

It does not require any Doom 1 files.
Comment 1 Paul Bredbury 2005-12-31 23:12:49 UTC
Created attachment 75896 [details]
doom3-cdoom-1.ebuild
Comment 2 Paul Bredbury 2006-01-10 18:45:08 UTC
Created attachment 76797 [details]
doom3-cdoom-1.ebuild

Added a command-line wrapper.
Comment 3 Paul Bredbury 2006-01-13 16:42:25 UTC
Created attachment 77038 [details]
doom3-cdoom-1.ebuild

Added ftp.games.skynet.be mirror.
Comment 4 Anton Romanov 2006-01-14 01:04:55 UTC
Created attachment 77055 [details]
cdoom.png
Comment 5 Paul Bredbury 2006-01-14 10:40:56 UTC
Where has cdoom.png come from? What is its licence? What is its download URL?
Comment 6 Anton Romanov 2006-01-14 10:54:44 UTC
hm... 
it is just converted .ico file...
while i'm still not sure about cdoom's license i think we can put cdoom.png on mirrors.
Comment 7 Paul Bredbury 2006-01-14 12:52:08 UTC
Created attachment 77105 [details]
doom3-cdoom-1.ebuild

This ebuild extracts the .png file from the .ico file using the "icoutils" package.

Games herd: Is this a good practice, or is it overkill? :)
Comment 8 Anton Romanov 2006-01-14 12:57:58 UTC
well ... you can convert icon with imagemagick also .. and with others programs ...

but i haven't seen any ebuild which uses such approach ... usually we just have separate png file
Comment 9 Mr. Bones. (RETIRED) gentoo-dev 2006-01-14 14:50:48 UTC
Having games ebuilds depend on some icon-converting utility to build is definitely not preferred.
Comment 10 Paul Bredbury 2006-01-14 16:17:07 UTC
Created attachment 77131 [details]
doom3-cdoom.png

Here is the *undoctored* 48x48 .png icon, as created by icotool. It does not have corruption in the top left-hand corner.
Comment 11 Paul Bredbury 2006-02-24 04:48:09 UTC
Created attachment 80587 [details]
doom3-cdoom-1.ebuild

The Skynet mirror is overloaded via ftp, but is fast via http :)
Comment 12 Chris Gianelloni (RETIRED) gentoo-dev 2006-03-14 14:13:58 UTC
I added the filefront thirdpartymirrors
Comment 13 Paul Bredbury 2006-03-14 16:26:23 UTC
Created attachment 82164 [details]
doom3-cdoom-1.ebuild

Here is an ebuild which uses the filefront mirror, and icon from ${FILESDIR}.
Comment 14 Chris Gianelloni (RETIRED) gentoo-dev 2006-03-21 07:31:42 UTC
I am currently installing this on my main dev box and hope to have it in the tree this evening.
Comment 15 Chris Gianelloni (RETIRED) gentoo-dev 2006-03-21 19:12:40 UTC
Added to CVS... thanks for the bug report and the ebuild...