Hi, here is an ebuild for Classic Doom 3, which is a mod for Doom 3 to play the levels from the "Knee-Deep in the Dead" episode of Doom 1. It includes remixes of the Doom 1 music. It does not require any Doom 1 files.
Created attachment 75896 [details] doom3-cdoom-1.ebuild
Created attachment 76797 [details] doom3-cdoom-1.ebuild Added a command-line wrapper.
Created attachment 77038 [details] doom3-cdoom-1.ebuild Added ftp.games.skynet.be mirror.
Created attachment 77055 [details] cdoom.png
Where has cdoom.png come from? What is its licence? What is its download URL?
hm... it is just converted .ico file... while i'm still not sure about cdoom's license i think we can put cdoom.png on mirrors.
Created attachment 77105 [details] doom3-cdoom-1.ebuild This ebuild extracts the .png file from the .ico file using the "icoutils" package. Games herd: Is this a good practice, or is it overkill? :)
well ... you can convert icon with imagemagick also .. and with others programs ... but i haven't seen any ebuild which uses such approach ... usually we just have separate png file
Having games ebuilds depend on some icon-converting utility to build is definitely not preferred.
Created attachment 77131 [details] doom3-cdoom.png Here is the *undoctored* 48x48 .png icon, as created by icotool. It does not have corruption in the top left-hand corner.
Created attachment 80587 [details] doom3-cdoom-1.ebuild The Skynet mirror is overloaded via ftp, but is fast via http :)
I added the filefront thirdpartymirrors
Created attachment 82164 [details] doom3-cdoom-1.ebuild Here is an ebuild which uses the filefront mirror, and icon from ${FILESDIR}.
I am currently installing this on my main dev box and hope to have it in the tree this evening.
Added to CVS... thanks for the bug report and the ebuild...