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Bug 112656 - games-fps/fuhquake-bin ~amd64 keyword request
Summary: games-fps/fuhquake-bin ~amd64 keyword request
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: AMD64 Linux
: High enhancement (vote)
Assignee: AMD64 Project
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2005-11-15 16:30 UTC by Nicholas Doyle
Modified: 2007-08-17 00:38 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


Attachments

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Description Nicholas Doyle 2005-11-15 16:30:37 UTC
I emerged games-fps/fuhquake-bin on my amd64 box and it worked well for me with
no problems. Perhaps should be added to ~amd64 or amd64.

Reproducible: Always
Steps to Reproduce:
Comment 1 Steve Dibb (RETIRED) gentoo-dev 2007-01-25 04:47:31 UTC
please post emerge --info, thanks
Comment 2 Chris Gianelloni (RETIRED) gentoo-dev 2007-01-26 00:34:46 UTC
WTF?  This is a KEYWORD request.  Why is it necessary to close this?

If the AMD64 team is incapable of testing packages, just say so.  I'll add this to my queue and test it when I get a chance, if that's the case.
Comment 3 Steve Dibb (RETIRED) gentoo-dev 2007-01-26 04:44:50 UTC
(In reply to comment #2)
> WTF?  This is a KEYWORD request.  Why is it necessary to close this?
> 
> If the AMD64 team is incapable of testing packages, just say so.  I'll add this
> to my queue and test it when I get a chance, if that's the case.
> 

Sorry about that, Chris, Ive just been marking the requests for keywords with no emerge --info as NEEDINFO.  Probably not the best idea in hindsight, but it does help weed out the ones that I can verify someone isnt using -zomg cflags on.
Comment 4 Simon Stelling (RETIRED) gentoo-dev 2007-02-12 18:28:35 UTC
Not here I'm afraid:

 # /usr/games/bin/fuhquake.x11 
Error: W_LoadWadFile: couldn't load gfx.wad

If I'm doing something wrong, please reopen the bug.
Comment 5 Chris Gianelloni (RETIRED) gentoo-dev 2007-02-19 21:38:32 UTC
Yup.  It's an engine.  You need data.
Comment 6 Simon Stelling (RETIRED) gentoo-dev 2007-02-20 17:44:29 UTC
(In reply to comment #5)
> Yup.  It's an engine.  You need data.

Where do I find that data? I couldn't find any packages depending on fuhquake-bin...
Comment 7 Chris Gianelloni (RETIRED) gentoo-dev 2007-02-20 17:56:44 UTC
None do.

You can emerge quake1-data or quake1-demodata (w/ USE=symlink)... it used to be we required people copy the data by hand.  Of course, the ebuild doesn't tell anybody any of this, which is why I figured I'd take this one myself, so I could fix up the ebuild at the same time.
Comment 8 Chris Gianelloni (RETIRED) gentoo-dev 2007-02-20 17:59:50 UTC
Oh yeah, I think LHA is still busted in the tree (bug #159100), so it might not work.  *sigh*
Comment 9 Christoph Mende (RETIRED) gentoo-dev 2007-08-01 04:09:58 UTC
fuhquake-bin needs to depend on emul-linux-x86-xlibs first
Comment 10 Tristan Heaven (RETIRED) gentoo-dev 2007-08-01 11:35:31 UTC
can't you fix that?
Comment 11 Christoph Mende (RETIRED) gentoo-dev 2007-08-01 13:09:01 UTC
I could, but I usually don't touch packages that I don't maintain
Comment 12 Chris Gianelloni (RETIRED) gentoo-dev 2007-08-01 17:58:20 UTC
Considering the change is necessary *only* to facilitate your architecture (and this bug), you are perfectly within your rights to touch the package, whether it belongs to the games team, or anyone else, for that matter.  Sure, it is great to notify the maintainers, which you've done, but you don't need to wait for us to do something so simple.

I've gone ahead and made the necessary changes, so feel free to do your thing.
Comment 13 Malcolm Lashley (RETIRED) gentoo-dev 2007-08-12 19:53:54 UTC
amd64 dep on emul-*-xlibs added - masked this package in no-multilib profiles, and added ~amd64. Also played thru some levels ;-)
Comment 14 Chris Gianelloni (RETIRED) gentoo-dev 2007-08-17 00:38:56 UTC
It sure is fun "testing" games ebuilds, isn't it?

Thanks for getting on this.  My main amd64 machine is still in a box somewhere from my move.