I emerged games-fps/fuhquake-bin on my amd64 box and it worked well for me with no problems. Perhaps should be added to ~amd64 or amd64. Reproducible: Always Steps to Reproduce:
please post emerge --info, thanks
WTF? This is a KEYWORD request. Why is it necessary to close this? If the AMD64 team is incapable of testing packages, just say so. I'll add this to my queue and test it when I get a chance, if that's the case.
(In reply to comment #2) > WTF? This is a KEYWORD request. Why is it necessary to close this? > > If the AMD64 team is incapable of testing packages, just say so. I'll add this > to my queue and test it when I get a chance, if that's the case. > Sorry about that, Chris, Ive just been marking the requests for keywords with no emerge --info as NEEDINFO. Probably not the best idea in hindsight, but it does help weed out the ones that I can verify someone isnt using -zomg cflags on.
Not here I'm afraid: # /usr/games/bin/fuhquake.x11 Error: W_LoadWadFile: couldn't load gfx.wad If I'm doing something wrong, please reopen the bug.
Yup. It's an engine. You need data.
(In reply to comment #5) > Yup. It's an engine. You need data. Where do I find that data? I couldn't find any packages depending on fuhquake-bin...
None do. You can emerge quake1-data or quake1-demodata (w/ USE=symlink)... it used to be we required people copy the data by hand. Of course, the ebuild doesn't tell anybody any of this, which is why I figured I'd take this one myself, so I could fix up the ebuild at the same time.
Oh yeah, I think LHA is still busted in the tree (bug #159100), so it might not work. *sigh*
fuhquake-bin needs to depend on emul-linux-x86-xlibs first
can't you fix that?
I could, but I usually don't touch packages that I don't maintain
Considering the change is necessary *only* to facilitate your architecture (and this bug), you are perfectly within your rights to touch the package, whether it belongs to the games team, or anyone else, for that matter. Sure, it is great to notify the maintainers, which you've done, but you don't need to wait for us to do something so simple. I've gone ahead and made the necessary changes, so feel free to do your thing.
amd64 dep on emul-*-xlibs added - masked this package in no-multilib profiles, and added ~amd64. Also played thru some levels ;-)
It sure is fun "testing" games ebuilds, isn't it? Thanks for getting on this. My main amd64 machine is still in a box somewhere from my move.