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Bug 110533 - games-fps/quake3 segfaults after loading UI lib
Summary: games-fps/quake3 segfaults after loading UI lib
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High normal
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2005-10-26 04:18 UTC by sharpshopter
Modified: 2006-03-24 23:37 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


Attachments
Terminal output of quake3 (q3output,7.20 KB, text/plain)
2005-10-26 04:19 UTC, sharpshopter
Details
strace of quake3 (q3strace,905.84 KB, text/plain)
2005-10-26 04:21 UTC, sharpshopter
Details

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Description sharpshopter 2005-10-26 04:18:32 UTC
I have just emerged the new quake3-1.33_alpha177 ebuild.  The emerge completes
fine, but when I try to run quake3, pax kills it.

Reproducible: Always
Steps to Reproduce:
1. echo "games-fps/quake3 ~x86" > /etc/portage/package.keywords
2. emerge quake3
3. quake3

Actual Results:  
I get output to the terminal (see attachments).  The screen blanks for about
half a second during this process.

Expected Results:  
Quake3 should have sucessfully started.

I will also attach a stack trace.  I also have core files (about 108 Mb) available.

The quake3 binary package worked fine.

The relevant pax.log output is:
Oct 26 20:55:02 scleaross PAX: execution attempt in: <anonymous mapping>,
43660000-46e61000 43660000
Oct 26 20:55:02 scleaross PAX: terminating task:
/usr/games/bin/quake3(quake3):26264, uid/euid: 1024/1024, PC: 438b9320, SP: 520c7d4c
Oct 26 20:55:02 scleaross PAX: bytes at PC: 81 ee 1c 00 00 00 83 c7 04 8d 86 10
00 00 00 89 07 83 c7 04
Oct 26 20:55:02 scleaross PAX: bytes at SP: 13f39cd7 520c7da0 000fffd0 520c8dc8
520c7d70 13f78e2c 14753a80 520c8ef4 520c7da4 00000000 00000000 00000000 00000000
00000000 520c7e4c 00000000 000fffd0 14753a80
257310e8 00000000

emerge --info:
Gentoo Base System version 1.6.13
Portage 2.0.51.22-r3 (hardened/x86/2.6, gcc-3.3.6, glibc-2.3.5-r2,
2.6.11-hardened-r15 i686)
=================================================================
System uname: 2.6.11-hardened-r15 i686 AMD Sempron(tm)   2400+
ccache version 2.3 [enabled]
dev-lang/python:     2.3.5-r2, 2.4.2
sys-apps/sandbox:    1.2.12
sys-devel/autoconf:  2.13, 2.59-r6
sys-devel/automake:  1.4_p6, 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r1
sys-devel/binutils:  2.15.92.0.2-r10
sys-devel/libtool:   1.5.20
virtual/os-headers:  2.6.11-r2
ACCEPT_KEYWORDS="x86"
AUTOCLEAN="yes"
CBUILD="i686-pc-linux-gnu"
CFLAGS="-O2 -march=athlon-xp -pipe -fforce-addr"
CHOST="i686-pc-linux-gnu"
CONFIG_PROTECT="/etc /usr/kde/2/share/config /usr/kde/3/share/config
/usr/lib/X11/xkb /usr/share/config /usr/share/texmf/dvipdfm/config/
/usr/share/texmf/dvips/config/ /usr/share/texmf/tex/generic/config/
/usr/share/texmf/tex/platex/config/ /usr/share/texmf/xdvi/ /var/qmail/control"
CONFIG_PROTECT_MASK="/etc/gconf /etc/terminfo /etc/env.d"
CXXFLAGS="-O2 -march=athlon-xp -pipe -fforce-addr"
DISTDIR="/usr/local/src"
FEATURES="autoconfig ccache distlocks nostrip sandbox sfperms strict"
GENTOO_MIRRORS="http://mirror.pacific.net.au/linux/Gentoo
http://mirror.isp.net.au/ftp/pub/gentoo http://planetmirror.com/pub/gentoo
http://gentoo.osuosl.org http://www.ibiblio.org/pub/Linux/distributions/gentoo"
LC_ALL="en_AU"
MAKEOPTS="-j2"
PKGDIR="/usr/portage//packages/x86/"
PORTAGE_TMPDIR="/var/tmp"
PORTDIR="/var/portage"
PORTDIR_OVERLAY="/usr/local/portage"
SYNC="rsync://rsync.au.gentoo.org/gentoo-portage"
USE="X acpi alsa avi bash-completion berkdb caps cdparanoia cdr cjk crypt cups
curl dlloader dvd emacs esd fam flac foomaticdb gcj gdbm gif gmp gpm gtk gtk2
hardened imap imlib jpeg libwww maildir mbox mime mng motif ncurses nls nptl
nptlonly offensive ogg oggvorbis opengl pam perl pic pie png ppds python
readline samba sdl sockets speex ssl svga tcltk tcpd tetex theora threads tiff
timidity truetype udev usb userlocales vorbis win32codecs x86 xine xml2 xmms xv
zlib userland_GNU kernel_linux elibc_glibc"
Unset:  ASFLAGS, CTARGET, LANG, LDFLAGS, LINGUAS
Comment 1 sharpshopter 2005-10-26 04:19:53 UTC
Created attachment 71491 [details]
Terminal output of quake3
Comment 2 sharpshopter 2005-10-26 04:21:45 UTC
Created attachment 71492 [details]
strace of quake3
Comment 3 SpanKY gentoo-dev 2005-10-26 06:32:25 UTC
try changing to /usr/games/lib/quake3 and then run quake3
Comment 4 sharpshopter 2005-10-26 06:39:40 UTC
That fixes that problem.

I do think that there should be a wrapper script put in place to handle this
issue , as there is no other indication that one needs to follow these steps.

Also, there is no mention of having to put pak0.pk3 in the right folder, like
there was for the old binary qauke3.

I now have a similar problem.  The game runs, but whenever I try to start a map,
pax kills it:
Oct 26 23:34:26 scleaross PAX: execution attempt in: <NULL>, 00000000-00000000
00000000
Oct 26 23:34:26 scleaross PAX: terminating task:
/usr/games/bin/quake3(quake3):5840, uid/euid: 1024/1024, PC: 00000000, SP: 53faf2fc
Oct 26 23:34:26 scleaross PAX: bytes at PC: <invalid address>.
Oct 26 23:34:26 scleaross PAX: bytes at SP: 170a71b1 00000027 53faf340 00000000
53faf310 7f615173 00000000 00000000 00000000 00000000 1712fe2c 53faf378 170a66e8
00000023 1712fe2c 53faf388 1704162b 00000000
00000000 1706781b
Comment 5 SpanKY gentoo-dev 2005-10-26 06:47:52 UTC
no, quake3 should search that libpath ... for some reason, it 'just works'
on my box so i didnt look into that ...

i'll come up with a patch though
Comment 6 SpanKY gentoo-dev 2005-10-26 08:39:13 UTC
did the binary quake3 client always work in PaX ?  i.e. playing on
multiplayer servers and such ?
Comment 7 sharpshopter 2005-10-26 08:43:02 UTC
I only tried playing on a non-local server once with the binary, and it worked
flawlessly.  I also had it work flawlessly for many local servers.
Comment 8 SpanKY gentoo-dev 2005-10-26 08:53:18 UTC
if you use chpax on the quake3 binary, does it work ?

try like:
chpax -pemrxs /usr/gmaes/bin/quake3
Comment 9 sharpshopter 2005-10-26 09:00:24 UTC
I use paxctl, not chpax.

After trying that, almost everything is the same excpet that it now segfaults
instead of being killed by pax.  If I cd to /usr/games/lib/quake3 and run, then
I get to the same place I did before and it segfaults.

So basically, it now segfaults whenever pax would have killed it before.
Comment 10 SpanKY gentoo-dev 2005-10-27 00:39:15 UTC
just updated the snapshot, give it a spin
Comment 11 sharpshopter 2005-10-27 05:20:55 UTC
That fixes the first issue.

However, now it gets killed by pax whenever I try to start a game, as described
in comment #4.  Should this be files in a new bug or continued here?
Comment 12 SpanKY gentoo-dev 2005-10-27 05:50:53 UTC
might as well keep it here since you've always had the same problem,
the lib search path was just a red herring

can you rebuild quake3 with debug flags and see if you can get a useful
gdb trace out of it ?
Comment 13 Mike Lothian 2005-10-27 10:25:25 UTC
I'd just like to confirm this bug I'm using version 187

fireburn@quark ~ $ quake3  +set fs_cdpath /mnt/iso/Quake3/ +set s_system oss
ioQ3 1.33 linux-i386 Oct 27 2005
----- FS_Startup -----
Current search path:
/home/fireburn/.q3a/baseq3
/usr/share/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/share/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/share/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/share/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/share/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/share/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/share/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/share/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/share/games/quake3/baseq3
/mnt/iso/Quake3//baseq3/pak1.pk3 (7 files)
/mnt/iso/Quake3//baseq3/pak0.pk3 (3539 files)
/mnt/iso/Quake3//baseq3

----------------------
4080 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 6600/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600/AGP/SSE/3DNOW!
GL_VERSION: 2.0.0 NVIDIA 76.76
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
SDL Audio driver initializing...
Calling SDL_Init(SDL_INIT_AUDIO)...
SDL_Init(SDL_INIT_AUDIO) passed.
SDL audio driver is "alsa"
Format we requested from SDL audio device:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2

Format we actually got:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2

WARNING: sdlmixsamps wasn't a power of two (10240), so we made it one (16384).
Starting SDL audio callback...
SDL audio initialized.
------------------------------------
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x8aa36c8 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
Received signal 11, exiting...
----- CL_Shutdown -----
Segmentation fault


fireburn@quark ~ $ emerge info
Portage 2.0.53_rc6 (default-linux/x86/2005.0, gcc-4.0.2,
glibc-2.3.5.20050722-r0, 2.6.13-gentoo-r5 i686)
=================================================================
System uname: 2.6.13-gentoo-r5 i686 AMD Athlon(TM) XP 2500+
Gentoo Base System version 1.12.0_pre9
dev-lang/python:     2.4.2
sys-apps/sandbox:    1.2.13
sys-devel/autoconf:  2.13, 2.59-r7
sys-devel/automake:  1.4_p6, 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r1
sys-devel/binutils:  2.16.91.0.3
sys-devel/libtool:   1.5.20
virtual/os-headers:  2.6.11-r2
ACCEPT_KEYWORDS="x86 ~x86"
AUTOCLEAN="yes"
CBUILD="i686-pc-linux-gnu"
CFLAGS="-march=athlon-xp -mtune=athlon-xp -Os -mfpmath=sse,387
-fvisibility-inlines-hidden -w -fPIC"
CHOST="i686-pc-linux-gnu"
CONFIG_PROTECT="/etc /etc/env.d /usr/kde/2/share/config /usr/kde/3.5/env
/usr/kde/3.5/share/config /usr/kde/3.5/shutdown /usr/kde/3/share/config
/usr/lib/X11/xkb /usr/share/X11/xkb /usr/share/config /var/qmail/control"
CONFIG_PROTECT_MASK="/etc/gconf /etc/splash /etc/terminfo /etc/env.d"
CXXFLAGS="-march=athlon-xp -mtune=athlon-xp -Os -mfpmath=sse,387
-fvisibility-inlines-hidden -w -fPIC -fpermissive"
DISTDIR="/usr/portage/distfiles"
FEATURES="autoconfig distlocks sandbox sfperms strict"
GENTOO_MIRRORS="http://gentoo.blueyonder.co.uk/
http://www.mirror.ac.uk/mirror/distro.ibiblio.org/pub/linux/distributions/gentoo/"
LANG="en_GB.ISO8859-1"
LC_ALL="en_GB.ISO8859-1"
LDFLAGS="-Wl,-O1 -Wl,--sort-common -z combreloc -Wl,--enable-new-dtags -Wl,--relax"
LINGUAS="en_GB"
MAKEOPTS="-j2"
PKGDIR="/usr/portage/packages"
PORTAGE_TMPDIR="/var/tmp"
PORTDIR="/usr/portage"
PORTDIR_OVERLAY="/home/fireburn/Portage"
SYNC="rsync://rsync.gentoo.org/gentoo-portage"
USE="3dnow 3dnowext 3ds X a52 aac aalib acpi alsa apm arts artswrappersuid
artworkextra async audiofile automount avi bash-completion berkdb bidi
bitmap-fonts bl bluetooth browserplugin bzlib cairo cdda cddb cdinstall cdio
cdparanoia cdr css cups curl custom-cflags dbus dga directfb dmx dpms dts dvb
dvd dvdr dvdread emboss encode esd faad fam fame fbcon fbsplash ffmpeg flac
flash foomaticdb fortran freetype freetype2 gdbm gif glibc-omitfp glitz gphoto2
gpm gstreamer gtk gtk2 hal imagemagick imlib irmc ithreads java javascript
joystick jpeg jpeg2k kde kdeenablefinal kdgraphics libg++ libwww
linuxthreads-tls lm_sensors mad mikmod mmx mmxext mng motif mozcalendar
mozdevelop mozilla mozpango mozsvg mp3 mpeg mpeg2 msn musepack musicbrainz
ncurses network no_wxgtk1 nomalloccheck nptl nptlonly nsplugin nv nvidia
offensive ogg oggvorbis openal opengl pam pam_chroot pam_console pdflib perl pic
png portaudio python qt quicktime rdesktop readline real remote rtc samba
sametime sdl sensord slang sndfile speex spell sse ssl stream svga sysfs syslog
tcltk tcpd tga theora threads tidy tiff transcode truetype truetype-fonts
type1-fonts udev userlocales v4l vcd vcdimager vidix vorbis wifi win32codecs wmf
x86 xanim xine xml xml2 xmms xprint xscreensaver xv xvid xvmc yv12 zeroconf zlib
linguas_en_GB userland_GNU kernel_linux elibc_glibc"
Unset:  ASFLAGS, CTARGET
Comment 14 sharpshopter 2005-10-28 04:26:08 UTC
About rebuilding with debug flags and getting a trace from gdb, I'm not very
good at that sort of thing.  Is it possible you can give steps (or point me
somewhere)?  Sorry. 
Comment 15 sharpshopter 2005-10-31 07:30:57 UTC
I still haven't managed to get a useful gdb trace (the backtrace command tells
me "No Stack").  While trying to get a stack trace, I recompiled with the
vanilla specs (and the -g CFLAG, though I think this is irrelevant) instead of
the hardened specs I usually use.

Pax still kills it, but I found that if I take away the Pax protections, then it
seems to run fine, rather than segfault as it was before.

This seems weird, given that the other reporter doesn't use hardened.

I still don't know what I am doing regarding trying to get a stack trace, it
would help if someone told me what I was supposed to be doing.
Comment 16 sharpshopter 2005-10-31 07:58:07 UTC
Actually, it doesn't work completely fine, there is a delay of about 0.75s in
sound effects.
Comment 17 SpanKY gentoo-dev 2005-11-01 14:02:52 UTC
build it with CFLAGS='-g' and FEATURES='nostrip' then run `gdb quake3`
and type 'bt' when it segfaults

can you try checking if you can unpack the tarball and build it yourself
(just run `make` in the topdir) if the resulting binary works
Comment 18 sharpshopter 2005-11-02 02:00:23 UTC
Compiling with CFLAGS=-g and not stripping, Quake3 gets killed by pax (SIGKILL),
and bt spits out "no stack".

Removing pax protections from the binary causes quake3 to lock up when I try to
start a map.  I have to ctrl+alt+f1 and kill quake3 to get X back.  gdb then says
"Program received signal SIGSEGV, Segmentation fault.
0x00000000 in ?? ()"
even though I specifically sent it a 9 (SIGKILL).
bt gets it to say
"#0  0x00000000 in ?? ()
Cannot access memory at address 0xafff914c"

If I compile the program myself, I get the same symptoms (except a differenet
address where it said 0xafff914c before.
Comment 19 SpanKY gentoo-dev 2005-11-02 16:56:09 UTC
try putting '-fno-strict-aliasing' into your CFLAGS ...
Comment 20 sharpshopter 2005-11-02 21:16:45 UTC
Adding -fno-strict-aliasing to my CFLAGS changes nothing.
Comment 21 Mike Lothian 2005-11-04 02:28:43 UTC
Running quake3 with the following settings seems to get it working

+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0

This is from the README file

Using shared libraries instead of qvm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To make quake3 prefer shared libraries instead of qvm run it with
the following parameters:
+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
Comment 22 Mike Lothian 2005-11-04 02:39:21 UTC
Actually +set sv_pure 0 +set vm_cgame 0 +set vm_game 1 +set vm_ui 1  seems to
give the best results for playing the game
Comment 23 Mr. Bones. (RETIRED) gentoo-dev 2006-03-24 23:37:51 UTC
Really old.  reopen if this is still a problem.