Biniax is an unique arcade logic game. Simple and addictive, you can learn in a minute and play for hours. Reproducible: Always Steps to Reproduce: 1. 2. 3.
Created attachment 71156 [details] biniax-1.1.ebuild
- remove # likewhoa and RDEPEND="${DEPEND}" - "Freely Distributable" is not a correct license, have a loook at /usr/portage/licenses/ - src_unpack() is superfluous
Created attachment 71245 [details] biniax-1.1.ebuild [updated] updated to conform to ebuild standards..
Try to use indentation to make things a bit more readable. Does the package ship its own .desktop entry that requires the icon go to /usr/share/icons, or would it be better to use "doicon"?
(In reply to comment #4) > Try to use indentation to make things a bit more readable. > Does the package ship its own .desktop entry that requires the icon go to > /usr/share/icons, or would it be better to use "doicon"? ok added doicon and make_desktop_entry also changing package category to games-puzzles since it's a logic game.
Created attachment 71363 [details] biniax-1.1.ebuild
- Error check your doins - Binary games install into GAMES_PREFIX_OPT - S=${WORKDIR}/${PN}-linux86 - newicon icon.ico biniax.ico - That, of course, means an updated make_desktop_entry (By the way, it doesn't work on amd64... boo! :P)
changes made..
Created attachment 80591 [details] biniax-1.1.ebuild didn't notice any errors/warning in doins..
I meant use: doins -r data biniax || die "Failed to copy files" ...so the ebuild will fail if there is an error.
I added biniax2. Is there any reason to prefer the original biniax? If not, we could close this.