Please find attached nvidia-cg-toolkit-1.4.0.4.ebuild. Note: This one is based upon the nvidia-cg-toolkit-1.3.0501.0700. I have just copied over alle the examples raw, since it makes it easier to try the examples when you don't need to gunzip each file first. Description: The Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Supporting over 20 different OpenGL and DirectX profile targets, Cg will allow you to incorporate stunning interactive effects into your 3D applications.
Created attachment 70085 [details] nvidia-cg-toolkit-1.4.0.4.ebuild
Thanks, I had a look at the ebuild and find it not to conform to our conventions. We use insinto and doins to accomplish uncompressed inserts. Please update your ebuild. Thanks!
Thanks for the feedback. I have modified the ebuild accordingly and attached the new version. Is there a smart way to perform the insinto/doins for a bunch of directories? BTW: The ebuild needs the files/80cgc from the old 1.3 ebuild. Shold I also attacth that one here?
Created attachment 71625 [details] Now uses insinto/doins for copying example code
*** Bug 110808 has been marked as a duplicate of this bug. ***
The cg_toolkit has changed to http://developer.nvidia.com/object/cg_toolkit.html. The ebuild will need to be updated appropriately. cc'ing graphics@gentoo.org as blauwers seems to be a retired dev.
Ok, 1.4.0.4 is in cvs. Added graphics as a herd, took blauwers out of metadata.xml. Do you guys mind testing it out? Especially the x86_64 version, which I can't really test.
Reopen if you have any problems.