i made a ebuild for VisualboyAdvance, a gameboy * emulator i left LICENSE blank seems to be a custom one
Created attachment 5566 [details] VisualBoyAdvance-1.2.ebuild
Created attachment 6028 [details] fixed VisualBoyAdvance-1.2.ebuild i dunno what i was thinking when i did the mmx part.. also added a patch so it looks for the config file always at ~/.VisualBoyAdvance.cfg handy if one is using advancemenu so its not looking in /usr/bin for one...
Created attachment 6029 [details] VisualBoyAdvance.patch the patch i have it go in files dir
i talked to the author about this patch somethin like this is already in cvs so next version that patch and go or just leave it out of this one...
i notice 1.3.1 is out ill be testing it in a day or 2
Created attachment 6763 [details] VisualBoyAdvance/VisualBoyAdvance-1.3.1.ebuild had to change src-url and got rid of that patch i had in last ebuild still needs the sed thing :\
well ive been at it again added a script so save states and such goto ~/.VisualBoyAdvance directory also modified the ebuild to work with this
Created attachment 6876 [details] VisualBoyAdvance-1.3.1.ebuild updated VisualBoyAdvance-1.3.1 ebuild
Created attachment 6877 [details] files/VisualBoyAdvance the shell script that does the magic goes in the files dir
the script is defective will only run the rom if an absolute path is given if i can fix it ill get around to it sometime
*** Bug 13202 has been marked as a duplicate of this bug. ***
ok, both of your ebuilds had nice features (i really liked the script), so i combined them into 1 big fat ebuild which is now on cvs ;) thanks for your submissions http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/app-emulation/visualboyadvance/visualboyadvance-1.4.ebuild?rev=1.1&content-type=text/vnd.viewcvs-markup