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Bug 104606 - New ebuild: games-fps/unreal-tournament-operationnapali
Summary: New ebuild: games-fps/unreal-tournament-operationnapali
Status: RESOLVED WONTFIX
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: x86 Linux
: High enhancement (vote)
Assignee: Default Assignee for New Packages
URL: http://www.planetunreal.com/teamvorte...
Whiteboard: sunrise-removal
Keywords: EBUILD, InOverlay
Depends on:
Blocks:
 
Reported: 2005-09-02 08:17 UTC by patrick
Modified: 2019-12-09 03:34 UTC (History)
2 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
operation_napali-1.30.ebuild (operation_napali-1.30.ebuild,1.72 KB, patch)
2005-09-02 08:19 UTC, patrick
Details | Diff
metadata.xml (metadata.xml,969 bytes, text/plain)
2005-09-02 08:23 UTC, patrick
Details
unreal-tournament-op-napali-1.30.ebuild (unreal-tournament-op-napali-1.30.ebuild,1.64 KB, text/plain)
2006-06-02 03:01 UTC, Paul Bredbury
Details

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Description patrick 2005-09-02 08:17:11 UTC
an ebuild for operation napali, an singleplayer mod for ut.

Reproducible: Always
Steps to Reproduce:
1.
2.
3.
Comment 1 patrick 2005-09-02 08:19:02 UTC
Created attachment 67484 [details, diff]
operation_napali-1.30.ebuild

please don't blame me for mistakes, it's my third ebuild, worked for me.
Comment 2 patrick 2005-09-02 08:23:12 UTC
Created attachment 67485 [details]
metadata.xml

the metadata.xml file, left the maintainer fields blank.
Comment 3 Paul Bredbury 2006-06-02 03:01:30 UTC
Created attachment 88165 [details]
unreal-tournament-op-napali-1.30.ebuild

Here is a working ebuild for this great mod.
Comment 4 patrick 2006-06-02 15:43:02 UTC
(In reply to comment #3)
> Here is a working ebuild for this great mod.
Nice, but didn't mine work too?
Comment 5 Paul Bredbury 2006-06-02 16:09:58 UTC
(In reply to comment #4)
> Nice, but didn't mine work too?

It died on "could not unpack Operation Na Pali.umod". "olextras.u" doesn't get moved to the System directory. RDEPEND isn't modular X-friendly.
Comment 6 patrick 2006-06-03 04:15:39 UTC
I marked mine depreciated and thanks for your better ebuild.
Comment 7 patrick 2006-06-25 08:24:25 UTC
Just a small question:
Before an ebuild can get in the Sunrise Overlay, its bug report has to be assigned to maintainer-wanted@gentoo.org. Can I change this (when yes, how?) or does a dev has to do this?
Comment 8 Mr. Bones. (RETIRED) gentoo-dev 2006-06-25 08:49:11 UTC
No, it's assigned properly as it is now.
Comment 9 patrick 2006-06-25 11:45:35 UTC
(In reply to comment #8)
> No, it's assigned properly as it is now.
You mean I can check it into Sunrise even though it is assigned to games@gentoo.org (ignore http://gentoo-sunrise.org/cgi-bin/trac.cgi/wiki/HowToCommit)? That would be even better.
Comment 10 Chris Gianelloni (RETIRED) gentoo-dev 2006-06-26 15:32:56 UTC
While we have no control over the Sunrise overlay, if you want it to ever end up in the portage tree, you need to update the ebuild in this bug.  We don't support ebuilds from unofficial sources.
Comment 11 patrick 2006-06-28 06:07:48 UTC
But the idea of sunrise is not to replace portage, but to bridge the time between writing of the ebuild and inclusion in portage, isn't it? So the bug would be updated here (in bugzilla) too. And when the ebuild got into portage, it would be removed from sunrise. Do I missunderstand something?
Comment 12 Chris Gianelloni (RETIRED) gentoo-dev 2006-06-28 06:32:07 UTC
As long as the ebuild is updated here, you can do whatever you want with it outside of Gentoo's infrastructure.  ;]

Sinrise is not an official project.  I has no actual ties with Gentoo at this time, other than being run by some Gentoo developers.  It also does nothing for improving the situation for getting things included into portage.  All games packages that go through Sunrise still require a games team developer to test it and commit it, as well as continue to maintain it, just like it would if you didn't use Sunrise.  The only advantage you get from putting an ebuild in Sunrise is making it easily available for people using the overlay.  There is no advantage to Gentoo's portage tree with this.

I'm not trying to discourage you from putting this package in Sunrise, I am just trying to make sure that you understand that it won't magically make it end up in the tree faster or anything.

This is especially true for ut* mods, since I'm working on an eclass for mods that will require changes to the ebuilds anyway, which is the primary reason why I am holding off on adding *any* new games mods into the tree at this time.
Comment 13 patrick 2006-06-28 07:17:39 UTC
I think I am sure about that. I just think that sunrise would be a nice place to make the ebuilds available until a mainainer is found and the ebuilds actually get into portage.

And hey, the eclass thing sounds great! Please make sure to let me know when this is done.
Comment 14 patrick 2006-06-29 06:49:46 UTC
I put this ebuild in SunRise, (link http://gentoo-sunrise.org/cgi-bin/trac.cgi/browser/reviewed/games-fps/unreal-tournament-operationnapali).
But I will keep on updating here too.
Comment 15 Michał Górny archtester Gentoo Infrastructure gentoo-dev Security 2016-06-08 16:47:02 UTC
Hello, everyone.

It seems that at least one ebuild related to this bug exists in the Sunrise overlay at the moment. However, I have to regretfully announce that after a long inactivity period the Sunrise project has been discontinued and the related overlay will be eventually removed. For this reason, I'd like to ask you to reevaluate the ebuilds and consider moving them. If you'd like to maintain a package from Sunrise in Gentoo, please take a look at our Proxy Maintainers [1] project.

Please make sure to take ebuilds from the unreviewed developer Sunrise repository [2] rather than the -reviewed one, since the latter has not been updated for over a year. While at it, please note that:

1. Adding a package to Gentoo requires declaring yourself as an active maintainer for it. All bugs regarding the package will be assigned to you, and you will be expected to maintain it.

2. Some packages may not be suitable for addition anymore. While there's no strong rules that would prevent you from adding a package, it may be a bad idea to add old-unmaintained packages that will shortly result in a large number of bugs reported with no solution. If that is the case, please close the bug as RESOLVED/OBSOLETE to make it easier to find packages worth adding.

3. Some of the bugs were already closed as WONTFIX/OBSOLETE/... while the relevant ebuild was kept in Sunrise. If you disagree with the original decision, you still can add the ebuild via proxy-maint.

4. Pleaes note that many of the Sunrise ebuilds are old and may be buggy. If you decide to move them, please make sure to update/clean them up. The proxy-maint team will also review your ebuilds, therefore making sure they land in Gentoo in good quality.

Once again, thank you for your contribution. We hope that you will still want to contribute to Gentoo, through proxy-maint or otherwise.


[1]:https://wiki.gentoo.org/wiki/Project:Proxy_Maintainers
[2]:https://gitweb.gentoo.org/proj/sunrise.git/
Comment 16 Arfrever Frehtes Taifersar Arahesis 2019-12-09 03:34:28 UTC
https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=8b093e47371dceaf8e3daaa099a8c20cba1a6d0c

Author:     Aaron Bauman <bman@gentoo.org>
AuthorDate: 2019-12-08 21:08:20 +0000
Commit:     Aaron Bauman <bman@gentoo.org>
CommitDate: 2019-12-08 21:08:20 +0000

    games-fps/*: drop last-rited pkgs
    
    Bug: https://bugs.gentoo.org/44351
    
    Signed-off-by: Aaron Bauman <bman@gentoo.org>


https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=25ccd8cf8f654fefc66ef924b5558873e1e44dcf

commit 25ccd8cf8f654fefc66ef924b5558873e1e44dcf
Author:     Aaron Bauman <bman@gentoo.org>
AuthorDate: 2019-12-08 21:28:28 +0000
Commit:     Aaron Bauman <bman@gentoo.org>
CommitDate: 2019-12-08 21:28:28 +0000

    games-fps/unreal-tournament: drop vulnerable
    
    Closes: https://bugs.gentoo.org/386383
    
    Signed-off-by: Aaron Bauman <bman@gentoo.org>