Newton is a physics library similar to ode designed to be used in 3D games. Reproducible: Always Steps to Reproduce:
Created attachment 64787 [details] dev-games/newton-1.32 Remaining issues: - upstream does not label releases - the tutorials are build, but they loose the executable flag. since they need a wrapper to run correct (they don't find the textures if you run them not from within the bin directory), that could be caught there. I wanted to write a wrapper where you just type "newton-demo 1" to start the first demo and so on. But I'm to lazy now :D
From: info@newtondynamics.com Reply-To: info@newtondynamics.com To: Chris Gianelloni <wolf31o2@gentoo.org> Subject: Re: Issues in adding newton to Gentoo Linux's portage tree Date: Wed, 22 Mar 2006 19:34:54 -0800 (PST) (22:34 EST) Ah Ok thanks We are about to make and new update to 1.53 with new bug fixes and collision optimizations. I starting with 1.53 I will start using that naming convension to name the downloads files. I was using the convetion Name0x but I think you are correct it does not give any information to new users. I will send this email to Alain so he make the nessesary changes to the files that are already in teh download site. > Hello, > > I am a member of the games team for Gentoo Linux. We have a request[1] > to add newton to our portage tree so game developers using Gentoo Linux > can easily access your software, along with getting updates. The > primary factor in us not being able to easily include this package is > the naming of the archive for the SDK download. Gentoo is a > source-based distribution and uses the name of the archive, plus its > filesize and checksum, to determine if the proper file has been > downloaded. Since there is no version information in the filename for > the Linux SDK download, it makes it very hard to determine if the file > available on your server matches what we built the package against. It > also makes it impossible for users to know when the file has changed. > There are two possible scenarios for how we can work around this. The > first is the easiest on us, which is you renaming the download to > something with the version number in it, such as > NewtonLinux-1.52.tar.gz, while the second solution is the less desired > solution where we make the name change and put the files on our own > mirrors. Please let me know which of these you would prefer so we can > move forward with adding your SDK into our build system. > > Thank you, > > [1] http://bugs.gentoo.org/show_bug.cgi?id=100889 > > -- > Chris Gianelloni > Release Engineering - Strategic Lead > x86 Architecture Team > Games - Developer > Gentoo Linux
From: info@newtondynamics.com Reply-To: info@newtondynamics.com To: Chris Gianelloni <wolf31o2@gentoo.org> Subject: Re: Issues in adding newton to Gentoo Linux's portage tree Date: Sun, 2 Apr 2006 18:14:36 -0700 (PDT) (21:14 EDT) Hello I am sorry it took so long to do this but my friend had been very busy to take care of the site. Here is the download site address for the current version http://www.newtondynamics.com/downloads/newtonLinux-1.52.tar.gz This is the address for the current next bug fixes path. http://www.newtondynamics.com/downloads/newtonLinux-1.53.tar.gz This is not finish yet, but it should be completely compatible with 1.52 plus it has the SSE enable code. Julio
Created attachment 84906 [details] dev-games/newton/newton-1.52.ebuild This is my current ebuild. I can't get the samples to build and really haven't spent any time on it, but perhaps this will set someone on the right track.
I've now (finally) added newton 1.53 to portage... enjoy!