Apparently the gweled devs missuses a function in the sdl-mixer library causing it to generate raw-audio output. This results in a Music.raw file created in the current directory which rapidly grows while playing (I had it at 1.6GB after a couple of games). I found a patch on the net for it and it'd be great if you could work it in. I've already patched it locally and it works flawlessly. Reproducible: Always Steps to Reproduce: 1. Start gweled Actual Results: gweled generates a music.raw file in the current directory which grows while playing Expected Results: raw audio should not be used
Created attachment 199759 [details, diff] Patch ebuild to include patch
Created attachment 199760 [details, diff] patch to disable raw audio output
Created attachment 199762 [details, diff] Patch ebuild to include patch other patch was in the wrong direction, sorry
Wow, that could be a nice puzzle, trying to figure out what happened to all your disk space ;) Thanks for the report and posting the patch; assigning to games team.
*** This bug has been marked as a duplicate of bug 266885 ***