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Hi, i wrote an ebuild for "Odamex", an interesting and promising multiplayer Doom engine. It runs on a lot of archs, and (obviously) it's Free and Open Source 8) I've tested it on amd64 and x86 at the moment, but i think it would be keyworded with other ~arch soon. NOTE: The "wxwindows" USE (to enable installation of the graphical launcher) requires x11-libs/wxGTK-2.8, currently available on dirtyepic's dev overlay, so let layman help you: layman -a dirtyepic
Created an attachment (id=134501) [details] odamex-0.2_alpha1.ebuild
Created an attachment (id=135361) [details] odamex-0.3.ebuild Version bump
Created an attachment (id=160440) [details] fixed ebuild - replace -O3 and -Os with -O2
Created an attachment (id=160442) [details] fix compilation problems
Created an attachment (id=163193) [details] odamex-0.4.1.ebuild New version (0.4.1) available: this ebuild includes previous fixes
Created an attachment (id=182018) [details] Version bump && use flag change 'server' use flag -> 'dedicated' because 'dedicated' is de-facto standart... e.g. quake2, qudos in portage or vavoom in sunrise overlay.