Hi, i wrote an ebuild for "Odamex", an interesting and promising multiplayer Doom engine. It runs on a lot of archs, and (obviously) it's Free and Open Source 8) I've tested it on amd64 and x86 at the moment, but i think it would be keyworded with other ~arch soon. NOTE: The "wxwindows" USE (to enable installation of the graphical launcher) requires x11-libs/wxGTK-2.8, currently available on dirtyepic's dev overlay, so let layman help you: layman -a dirtyepic
Created attachment 134501 [details] odamex-0.2_alpha1.ebuild
Created attachment 135361 [details] odamex-0.3.ebuild Version bump
Created attachment 160440 [details] fixed ebuild - replace -O3 and -Os with -O2
Created attachment 160442 [details, diff] fix compilation problems
Created attachment 163193 [details] odamex-0.4.1.ebuild New version (0.4.1) available: this ebuild includes previous fixes
Created attachment 182018 [details] Version bump && use flag change 'server' use flag -> 'dedicated' because 'dedicated' is de-facto standart... e.g. quake2, qudos in portage or vavoom in sunrise overlay.
renaming the ebuild provided by jan to odamex-0.4.4.ebuild (latest version) works fine.
I am an Odamex dev and I've used Gentoo as my main platform for many years now including for Odamex development. I would like to see it in portage. What is holding it back at the moment, what needs to be done, and what can I do to help get it there? Thanks.
(In reply to comment #8) > I am an Odamex dev and I've used Gentoo as my main platform for many years now > including for Odamex development. I would like to see it in portage. What is > holding it back at the moment, what needs to be done, and what can I do to help > get it there? Thanks. > You should probably post your question on the Gentoo Linux forums, where it will get much more attention: http://forums.gentoo.org/viewforum-f-7.html
I wanted to update this and note that the latest source release of Odamex includes cmake build scripts which I believe makes Odamex a much better candidate for inclusion than it previously was.
Created attachment 317530 [details] WIP 0.6.1 ebuild Hi, I've been trying to write myself an ebuild for this, but I'm getting burned out trying to figure out how cmake-utils works. I'll leave it here if anyone needs a starting point.
(In reply to comment #10) > I wanted to update this and note that the latest source release of Odamex > includes cmake build scripts which I believe makes Odamex a much better > candidate for inclusion than it previously was. A minimalistic build system is not holding back anything from inclusion and some might even prefer it over cmake ;) I will look into it. notice: If you are interested in getting stuff yourself somewhere, there is the sunrise overlay http://overlays.gentoo.org/proj/sunrise/ which has a minimum of quality standard, so users might feel more comfortable of using it instead of a random overlay. Also you can join #gentoo-dev-help or even #gentoo-games (in this case) to get feedback on your ebuild.
20 Jul 2012; Julian Ospald <hasufell@gentoo.org> +files/odamex-0.6.1-build.patch, +metadata.xml: initial import with Mike Wood wrt bug #197228