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Bug 197228 - games-fps/odamex (new ebuild) : Free and Open Source multiplayer Doom Engine
Summary: games-fps/odamex (new ebuild) : Free and Open Source multiplayer Doom Engine
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: Lowest enhancement with 1 vote (vote)
Assignee: Gentoo Games
URL: http://odamex.net
Whiteboard:
Keywords: EBUILD
Depends on: 145884
Blocks:
  Show dependency tree
 
Reported: 2007-10-27 18:10 UTC by Davide Cendron (RETIRED)
Modified: 2012-07-20 21:52 UTC (History)
2 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
odamex-0.2_alpha1.ebuild (odamex-0.2_alpha1.ebuild,2.80 KB, text/plain)
2007-10-27 18:11 UTC, Davide Cendron (RETIRED)
Details
odamex-0.3.ebuild (odamex-0.3.ebuild,2.63 KB, text/plain)
2007-11-06 19:09 UTC, Davide Cendron (RETIRED)
Details
fixed ebuild - replace -O3 and -Os with -O2 (odamex-0.3.ebuild,2.73 KB, text/plain)
2008-07-15 14:01 UTC, Dmitry Bilunov
Details
fix compilation problems (odamex.patch,1.12 KB, patch)
2008-07-15 14:02 UTC, Dmitry Bilunov
Details | Diff
odamex-0.4.1.ebuild (odamex-0.4.1.ebuild,2.66 KB, text/plain)
2008-08-18 09:55 UTC, Davide Cendron (RETIRED)
Details
Version bump && use flag change (odamex-0.4.2.ebuild,2.67 KB, text/plain)
2009-02-14 16:33 UTC, Ivan Anishchuk
Details
WIP 0.6.1 ebuild (odamex-0.6.1.ebuild,1.26 KB, text/plain)
2012-07-07 20:13 UTC, Enne Eziarc
Details

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Description Davide Cendron (RETIRED) gentoo-dev 2007-10-27 18:10:30 UTC
Hi, i wrote an ebuild for "Odamex", an interesting and promising multiplayer Doom engine.

It runs on a lot of archs, and (obviously) it's Free and Open Source 8)

I've tested it on amd64 and x86 at the moment, but i think it would be keyworded with other ~arch soon.

NOTE: The "wxwindows" USE (to enable installation of the graphical launcher) requires x11-libs/wxGTK-2.8, currently available on dirtyepic's dev overlay, so let layman help you:

layman -a dirtyepic
Comment 1 Davide Cendron (RETIRED) gentoo-dev 2007-10-27 18:11:33 UTC
Created attachment 134501 [details]
odamex-0.2_alpha1.ebuild
Comment 2 Davide Cendron (RETIRED) gentoo-dev 2007-11-06 19:09:33 UTC
Created attachment 135361 [details]
odamex-0.3.ebuild

Version bump
Comment 3 Dmitry Bilunov 2008-07-15 14:01:26 UTC
Created attachment 160440 [details]
fixed ebuild - replace -O3 and -Os with -O2
Comment 4 Dmitry Bilunov 2008-07-15 14:02:27 UTC
Created attachment 160442 [details, diff]
fix compilation problems
Comment 5 Davide Cendron (RETIRED) gentoo-dev 2008-08-18 09:55:57 UTC
Created attachment 163193 [details]
odamex-0.4.1.ebuild

New version (0.4.1) available: this ebuild includes previous fixes
Comment 6 Ivan Anishchuk 2009-02-14 16:33:21 UTC
Created attachment 182018 [details]
Version bump && use flag change

'server' use flag -> 'dedicated' because 'dedicated' is de-facto standart... e.g. quake2, qudos in portage or vavoom in sunrise overlay.
Comment 7 Andreas Berg 2010-02-02 22:11:04 UTC
renaming the ebuild provided by jan to odamex-0.4.4.ebuild (latest version) works fine.
Comment 8 Mike Wood 2010-04-28 13:43:04 UTC
I am an Odamex dev and I've used Gentoo as my main platform for many years now including for Odamex development. I would like to see it in portage. What is holding it back at the moment, what needs to be done, and what can I do to help get it there? Thanks.
Comment 9 Richard 2010-07-23 23:43:05 UTC
(In reply to comment #8)
> I am an Odamex dev and I've used Gentoo as my main platform for many years now
> including for Odamex development. I would like to see it in portage. What is
> holding it back at the moment, what needs to be done, and what can I do to help
> get it there? Thanks.
> 

You should probably post your question on the Gentoo Linux forums, where it will get much more attention:

http://forums.gentoo.org/viewforum-f-7.html
Comment 10 Mike Wood 2012-06-15 07:42:28 UTC
I wanted to update this and note that the latest source release of Odamex includes cmake build scripts which I believe makes Odamex a much better candidate for inclusion than it previously was.
Comment 11 Enne Eziarc 2012-07-07 20:13:47 UTC
Created attachment 317530 [details]
WIP 0.6.1 ebuild

Hi, I've been trying to write myself an ebuild for this, but I'm getting burned out trying to figure out how cmake-utils works. I'll leave it here if anyone needs a starting point.
Comment 12 Julian Ospald 2012-07-15 08:12:08 UTC
(In reply to comment #10)
> I wanted to update this and note that the latest source release of Odamex
> includes cmake build scripts which I believe makes Odamex a much better
> candidate for inclusion than it previously was.

A minimalistic build system is not holding back anything from inclusion and some might even prefer it over cmake ;)

I will look into it.


notice: If you are interested in getting stuff yourself somewhere, there is the sunrise overlay
http://overlays.gentoo.org/proj/sunrise/ which has a minimum of quality standard, so users might feel more comfortable of using it instead of a random overlay.
Also you can join #gentoo-dev-help or even #gentoo-games (in this case) to get feedback on your ebuild.
Comment 13 Julian Ospald 2012-07-20 21:52:02 UTC
  20 Jul 2012; Julian Ospald <hasufell@gentoo.org>
  +files/odamex-0.6.1-build.patch, +metadata.xml:
  initial import with Mike Wood wrt bug #197228