New ebuild for NVSDK support in gentoo :) It's working .. tho it has errors in the process and I have no idea how to fic them :( Reproducible: Always Steps to Reproduce: 1. 2. 3.
Created attachment 9892 [details] nvidia-SDK-1.1.ebuild It works .. has some wornings .. can't find out why or how to stop them Henti
just a thought ... This ebuild does not depend or rdepend on nvidia-cg-toolkit but can be if need be .. should I still add a depend for the nvidia-cg-toolkit? Henti
why isn't there anything (masked) in portage tree? *this* is really missing, u can't expect every little dirty interest to search for such ebuild in this bug db.
I'm not sure if thats ment for me .. or what you acually trying to say. If you are saying this should be in portage, thanks. Henti
i) looks like you've confused something, neither of your IUSE variables are valid USE keywords, and you dont check them anywhere in the ebuild (confused with DEPENDS most likely). ii) also, no need to redefine RDEPEND="${DEPEND}" portage will default to this anyway. iii) i've got a funny feeling there'd be an easier way to do the installs. not saying you're wrong, but i'll investigate.
I'm not sure what the USE and IUSE is for .. I've not really found a good explanation for them . so I'm very likely wrong. The installing could be done better I'm just not sure how at all, since I did play around with some stuff but didn't find anything that worked well. Thanks for helping out. bain
i think this package replaces media-gfx/nvidia-cg-toolkit
It does. Instead of just containing the compiler it contains the compiler and all relevant code and header to do shader programming and pretty much everythign else related to the NV chips
so. nvidia-sdk shall DEPEND on nvidia-cg-toolkit and shall NOT install its own one, instead of blocking nvidia-cg-toolkit and installing its own one. I'm trying to look at the ebuild tonight. Maybe I can help ;)
Hey there :) This ebuild is VERY out of date ... I've not looked at the NV SDK stuff in a long time either, so it's possible there are new drivers etc etc. As for depending on the toolkit, I think rather not .. since it will increase the download zise since the toolkit is already part of the SDK.
goal is, to provide maximum of costumization (just like the useflags), though, I believe (I mean, I know) there are cases, were only the nvidia-cg-toolkit (Cg compiler and/or Cg/CgFX runtime libs are required). but this sdk ebuild out of date? yeah.
I understand ... but what I'm saying is .. if thew USE flag is nvsdk then it should just emerge the SDK .. not the toolkit AND the SDK since th tookit is already inside the SDK. I last worked on the ebuild on 2003-09-09 The SDK on http://developer.nvidia.com/object/cg_toolkit_1_1.html seems to be the same though .. I can check if need be
is anyone of us gentoo devs being listed in CC willing to push the nvidia-sdk and/or nvsg (nvidia scene graph lib) into portage? because having a look at the opened date scares me. if no one want to be the papa, I'd be willing to, but I'm not home until 03.03.06 and I'd request you to test my (updated) ebuild then anyways :o) so far, Christian Parpart.
If yuo're willing to take this on again .. I can start working with you on it .. just seems pointless spending time on something that is going nowhere .. H
great, in fact, I'm having a peronal interest in getting nvidia sdk and alike into the tree i've always been in favor with 3D development myself; let's see what I can do asap I am home (tomorrow late evening)
mmh... the LinuxSDK.zip (as defined in SRC_URI) does not exist anylonger. I remember that I were once able to fetch the sources from their CVS server, via SSH, and very complicated, but can't remember where I found the instructions nor found them now. Has anyone a starting point on how to get the *sources* of the nvidia sdk (or the binary if no other way works around).
Meh, tough luck if there's nothing to download... Reopen if you find out where does this thing live.