The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. Reproducible: Always Steps to Reproduce:
Created attachment 57962 [details] initial import
RDEPEND="${DEPEND}" is not necessary should be removed. The header is invalid, please read http://www.gentoo.org/proj/en/devrel/handbook/handbook.xml?part=2&chap=3
Created attachment 57974 [details] tmw fixed
since you inherit games, the default src_compile is the same as you've written, so there's no reason to dupliate it the `make` command in src_install is missing a '|| die' at the end of it .desktop files go into /usr/share/applications/ and nowhere else (no subdirs or anything) ... same goes for icons in /usr/share/pixmaps/
Created attachment 58008 [details] maybe the last one * fixed tmw.desktop and tmw.png position * removed src_compile
ok, i fixed up the last few issues and added to portage, thanks
Would it be possible to add a flag for opengl mode. When compiling from (CVS')source those are the steps: ./autogen ./configure make -f makefile.opengl Don't know how does that translate to an ebuild.
why does it matter ? if tmw uses sdl you can use the SDL opengl interface
why does it matter ? if tmw uses sdl you can use the SDL opengl interface I don't know if this works this way, but i think that if you don't compile tmw with opengl support you can't use the opengl SDL interface. By the way, how do change to the opengl SDL anyway?
set the SDL_VIDEODRIVER env variable i'm running tmw and it seems to be using OpenGL, but i dont really have a way to test it that i know of
One of the developers wrote that the bars for HP and SP are not yet implemented for opengl (so you only see a white bar). If you see a normal bar then you're not using opengl. http://themanaworld.org/phpBB2/viewtopic.php?t=552
so if opengl is incomplete there's no point in trying to support it now :p
Some day it will be...
and when that day comes we'll add it to the ebuild :P
I didn't ask to include right now, is not a priority but if someone wants to make one, I'll be grateful because i could use it for testing purposes.
OpenGl will be fixed with our next release (will hopefully be around June, 1st) Mra
Yes, in current cvs those bars are already fixed. Btw, I've added to configure --with-opengl option, without this option tmw doesnt link with and use opengl and vice-versa.
Thank you, Mateusz Kaduk. Someday that check will go because the aim of the developers is to create a single executable which can switch between opengl and sdl on demand.