From the homepage: "N has been described as reminiscent of lode runner -- you're a little dude running around in a puzzle-y world inhabited by enemies. But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation. Death, which happens often, is quite animated." Reproducible: Always Steps to Reproduce: 1. 2. 3.
Created attachment 45866 [details] n-1.3c.ebuild
Created attachment 45867 [details] N License I used as-is for the LICENSE, but here's the license just in case I was wrong.
Created attachment 45869 [details] n-1.3c.ebuild Forgot -* in KEYWORDS
Created attachment 45880 [details] n-bin-1.3c.ebuild needs more rdeps.
> needs more rdeps. Oops! You're right. Sorry about that. I also forgot to use the *-bin notation.Maybe you should change local dir="${GAMES_PREFIX_OPT}/${PN}" to local dir="${GAMES_PREFIX_OPT}/n" in this case. No sense installing in /opt/n-bin since /opt is for binary files already
runs too slow to be fun for me. Upstream claims that will be fixed in the next release so reopen when that happens please.
Created attachment 149010 [details] n-1.4.ebuild Please reopen this now. I don't know if you realised it before but this game is actually just built on Flash. The gtk application that it runs inside is just gflashplayer. It was and still is using version 6 and it still runs slowly even on my very fast machine. However, we don't have to use gflashplayer. (-; I managed to find the offset of the Flash file within the executable and my new ebuild extracts it with dd. I know I'm not the first person to have done this because older versions of the game are available on some web pages. This version uses a local file to load in the user levels, which I don't think is possible on a web page. I know we wouldn't normally put a Flash game in Portage but that and the fact that it has gained a lot of attention recently, thanks to N+ on the Xbox 360, says to me that it is worth adding. I tried it with Gnash but it didn't quite work unfortunately. I have set KEYWORDS to * because net-www/netscape-flash (or Gnash, if it ever works) should determine which archs this can work on.
Created attachment 149012 [details] n.png I also created this icon for it.
Created attachment 149014 [details] n-1.4.ebuild Just noticed that I missed a couple of die's. Fixed.
bugzilla
needs gtk+:1 so it's not a good candidate for adding now.
(In reply to comment #11) > needs gtk+:1 so it's not a good candidate for adding now. > it doesn't it just installs .swf file, usable with any browser with adobe-flash installed please, reopen
Yeah the original ebuild installed the Flash+GTK-wrapped SWF but mine strips that out. I'm still playing this quite often. :)