https://blogs.gentoo.org/ago/2020/07/04/gentoo-tinderbox/ Issue: games-fps/gzdoom-4.3.3 fails to compile. Discovered on: amd64 (internal ref: tinderbox) NOTE: This machine uses a clang/LLVM toolchain. If you think that this issue is strictly related to clang/LLVM please block bug 408963. If you think that this issue is strictly related to the LLD linker, please block bug 731004. This machine uses also GLIBC-2.32. If you think that this issue is strictly related to GLIBC please block bug 736174.
Created attachment 657092 [details] build.log build log and emerge --info
Created attachment 657094 [details] 1-CMakeError.log 1-CMakeError.log
Created attachment 657096 [details] 1-CMakeOutput.log 1-CMakeOutput.log
GZDoom currently links to the bundled glslang in the source package. This version of glslang has not been patched to compile with modern versions of Clang. The upstream for glslang has fixed this issue however: https://github.com/KhronosGroup/glslang/pull/2010 We cherry-pick this fix, but I'm going to try to rework GZDoom to have it dynamically link to the system-provided glslang instead so we don't have issues like this in the future.
GZDoom upstream updated to a more recent version of glslang with the mentioned fix merged. This bug should be resolved now. If you're still hitting this error message, please reopen.