Issue: games-arcade/xscavenger calls ld directly.
Discovered on: amd64
As per QA policy, toolchain tools must not be called directly because they can cause issue in cross-compiling and because is not possible use a different LD implementation (like llvm-link). To reproduce, please use sys-devel/gcc-config[-native-symlinks], sys-devel/binutils-config[-native-symlinks] and set the LD variable to x86_64-pc-linux-gnu-ld.
Created attachment 647676 [details]
build log and emerge --info
The bug has been closed via the following commit(s):
Author: Ionen Wolkens <firstname.lastname@example.org>
AuthorDate: 2021-04-14 08:35:49 +0000
Commit: Joonas Niilola <email@example.com>
CommitDate: 2021-04-15 06:38:51 +0000
games-arcade/xscavenger: fix build with -native-symlinks
wrt bug #739120 with clang/llvm toolchain, it now gets past
ld/gcc missing but will fail due to traditional cpp.
Can workaround with a gcc exception: IMAKECPP=cpp
However will finally fail trivially due a lacking return
value in non-void main() that clang doesn't like.
Signed-off-by: Ionen Wolkens <firstname.lastname@example.org>
Signed-off-by: Joonas Niilola <email@example.com>
games-arcade/xscavenger/xscavenger-1.4.4-r2.ebuild | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)