This is an auto-filed bug because games-action/maelstrom calls ar directly. The issue was originally discovered on amd64, but it may be reproducible on other arches as well. If you think that a different summary clarifies the issue better, feel free to change it. Attached build log and emerge --info. NOTE: If you think it doesn't make sense fix these type of issues, I'd like to point out that won't be possible use a different AR implementation (like llvm-ar) by setting the AR variable. So this issue has been reproduced by setting the AR variable to x86_64-pc-linux-gnu-ar and by removing the /usr/bin/ar binary.
Created attachment 640560 [details] build.log build log and emerge --info
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=663a0737e3a48cedefaf0b812ec01b2edb407e91 commit 663a0737e3a48cedefaf0b812ec01b2edb407e91 Author: David Seifert <soap@gentoo.org> AuthorDate: 2020-07-05 00:23:35 +0000 Commit: David Seifert <soap@gentoo.org> CommitDate: 2020-07-05 00:23:35 +0000 games-action/maelstrom: Fix build system Closes: https://bugs.gentoo.org/724326 Package-Manager: Portage-2.3.103, Repoman-2.3.23 Signed-off-by: David Seifert <soap@gentoo.org> .../files/maelstrom-3.0.6-autotools.patch | 34 ++++++++++++++++++ games-action/maelstrom/maelstrom-3.0.6-r3.ebuild | 40 ++++++++++------------ 2 files changed, 52 insertions(+), 22 deletions(-)