games-rpg/eternal-lands currently has a fixed dependency on eselect-opengl, thus blocking unmasking libglvnd usage. Stub for now to work as blocker.
No idea why it depends on eselect-opengl (any version), ebuild is not using it. Maybe just to ensure OpenGL headers are available?
Created attachment 588902 [details] Patch to remove eselect-opengl dependency I've taken a deeper look at the ebuild but I can see absolutely no reason why this is depending on eselect-opengl. Furthermore, I built and tested this with libglvnd and it runs perfectly fine in any case, using either mesa or even render offload to nvidia. Maybe tht dependency once had a reason but not anymore, so just drop it. Attaching a patch to do so.
Again, please make git formatted patches.
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=5ef0a8a3111172a51e323974cab112ed471705c0 commit 5ef0a8a3111172a51e323974cab112ed471705c0 Author: Maik Freudenberg <hhfeuer@gmx.de> AuthorDate: 2019-09-18 20:30:53 +0000 Commit: Matt Turner <mattst88@gentoo.org> CommitDate: 2019-09-18 20:32:27 +0000 games-rpg/eternal-lands: Drop eselect-opengl dep Closes: https://bugs.gentoo.org/692210 Signed-off-by: Maik Freudenberg <hhfeuer@gmx.de> Signed-off-by: Matt Turner <mattst88@gentoo.org> games-rpg/eternal-lands/eternal-lands-1.9.5.3.ebuild | 1 - 1 file changed, 1 deletion(-)