games-rpg/eternal-lands currently has a fixed dependency on eselect-opengl, thus blocking unmasking libglvnd usage. Stub for now to work as blocker.
No idea why it depends on eselect-opengl (any version), ebuild is not using it. Maybe just to ensure OpenGL headers are available?
Created attachment 588902 [details]
Patch to remove eselect-opengl dependency
I've taken a deeper look at the ebuild but I can see absolutely no reason why this is depending on eselect-opengl. Furthermore, I built and tested this with libglvnd and it runs perfectly fine in any case, using either mesa or even render offload to nvidia.
Maybe tht dependency once had a reason but not anymore, so just drop it. Attaching a patch to do so.
Again, please make git formatted patches.
The bug has been closed via the following commit(s):
Author: Maik Freudenberg <email@example.com>
AuthorDate: 2019-09-18 20:30:53 +0000
Commit: Matt Turner <firstname.lastname@example.org>
CommitDate: 2019-09-18 20:32:27 +0000
games-rpg/eternal-lands: Drop eselect-opengl dep
Signed-off-by: Maik Freudenberg <email@example.com>
Signed-off-by: Matt Turner <firstname.lastname@example.org>
games-rpg/eternal-lands/eternal-lands-220.127.116.11.ebuild | 1 -
1 file changed, 1 deletion(-)