Compilation fails with plenty of OpenGL-related errors. While there are newer versions in the tree, this is a slotted version and some packages (e.g. nottetris2) depend on it.
According to genlop, this compiled fine with mesa 17.3.9, but it doesn't anymore. I couldn't find any patch that fixes this yet.
Created attachment 578480 [details, diff] Patch that fixes the compile error Based on this comments on Arch's AUR: https://aur.archlinux.org/packages/love07/?setlang=cs#comment-684696 , here's a patch that fixes this for me.
Created attachment 578968 [details, diff] Corresponding patch for love:0.8 love:0.8 is also affected.
Thanks for the patches! I can confirm they work on both versions.
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=a8dce7e04326898caa8ed79e49516c1b9ebaac9c commit a8dce7e04326898caa8ed79e49516c1b9ebaac9c Author: Marek Szuba <marecki@gentoo.org> AuthorDate: 2020-10-13 16:34:36 +0000 Commit: Marek Szuba <marecki@gentoo.org> CommitDate: 2020-10-13 16:47:57 +0000 games-engines/love: fix compilation error in 0.7 and 0.8 Closes: https://bugs.gentoo.org/672558 Signed-off-by: Marek Szuba <marecki@gentoo.org> .../files/love-0.7.2-opengl_glext_prototypes.patch | 19 ++++++++ .../files/love-0.8.0-opengl_glext_prototypes.patch | 54 ++++++++++++++++++++++ games-engines/love/love-0.7.2-r2.ebuild | 7 ++- games-engines/love/love-0.8.0-r2.ebuild | 7 ++- 4 files changed, 83 insertions(+), 4 deletions(-)