I have tried to bump it to stop relying on games.eclass, but this is not ported to amd64 and I cannot access remotely now to my x86 box :/ I have also seen that this game looks abandoned and is probably not really used as we are the only distribution still supplying it... that made me think that maybe we could treeclean it as it also is trying to use some crazy flags while compiling (that is something that should be fixed too)
I don't know anyone would want this anyway. If they're that crazy, they can try quake2-icculus with aalib under SDL.
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=77dfd2da408e488b21a07cb10ef1102642ca4f9e commit 77dfd2da408e488b21a07cb10ef1102642ca4f9e Author: Michał Górny <mgorny@gentoo.org> AuthorDate: 2018-07-28 11:50:17 +0000 Commit: Michał Górny <mgorny@gentoo.org> CommitDate: 2018-07-28 11:50:17 +0000 games-fps/aaquake2: Remove last-rited pkg Closes: https://bugs.gentoo.org/654348 games-fps/aaquake2/Manifest | 2 - games-fps/aaquake2/aaquake2-0.1.ebuild | 62 -------------- games-fps/aaquake2/files/0.1-gentoo.patch | 90 -------------------- games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch | 39 --------- games-fps/aaquake2/files/aaquake2-0.1-glibc.patch | 22 ----- .../aaquake2/files/aaquake2-0.1-ldflags.patch | 97 ---------------------- games-fps/aaquake2/metadata.xml | 21 ----- profiles/package.mask | 5 -- 8 files changed, 338 deletions(-)