dxx-rebirth-0.59.100 fails to compile with dev-games/physfs-3.0.1-r1. some of my games need physfs-3.x so it should be fixed ;-)
Thank you for the report. Please recompile and *attach* the logfiles and
paste the emerge info as described on
Please reopen this ticket (Status:unconfirmed) afterwards.
Created attachment 527174 [details]
Created attachment 527176 [details]
"emerge --info dxx-rebirth" output
it compiles even with latest gcc 7.3.x but only with physfs 2.x not with the newer 3.x
hmmm, 9 months and same problem still persisting... is there anything i can do to help?
by the way: same problem compiling dxx-rebirth with gcc-8.2.x and its physfs 3.x dependency
so an allstar legendary 3d game lays still barren... my old lan-party buddies are crying
Looks similar to https://github.com/dxx-rebirth/dxx-rebirth/issues/352
It was fixed in the next release: https://github.com/dxx-rebirth/dxx-rebirth/releases/tag/0.60.0-beta2 . It seems it worth to try to compile 0.60.0-beta2 and add the new ebuild. 0.59.100 can be easily patched, I think.
I tried to bump to 0.60.0_beta2 just now but it's been a little tricky and needs further patching. There's been a lot of commits in the past few weeks, I wonder if they're gearing up for another release soon.
The bug has been closed via the following commit(s):
Author: Andreas Sturmlechner <email@example.com>
AuthorDate: 2019-05-05 15:12:36 +0000
Commit: Andreas Sturmlechner <firstname.lastname@example.org>
CommitDate: 2019-05-08 16:59:36 +0000
games-action/dxx-rebirth: Fix build against physfs-3
Package-Manager: Portage-2.3.66, Repoman-2.3.12
Signed-off-by: Andreas Sturmlechner <email@example.com>
.../dxx-rebirth/dxx-rebirth-0.59.100.ebuild | 11 ++++----
...-rebirth-0.59.100-physfs-3-no-deprecation.patch | 30 ++++++++++++++++++++++
2 files changed, 36 insertions(+), 5 deletions(-)