By tweaking /etc/asoundrc.conf, I was able to ramp the sample rate up and down...and freedroidrpg's output rate stayed the same, causing sound pitch to be warped out of line. Reproducible: Always Steps to Reproduce: 1. use dmixer and tamper with the sample rate, reboot as needed 2. 3. Actual Results: sound is too high in pitch, freedroid probably naively assumes that the audio output device is always at 44.1k Expected Results: freedroidrpg would adjust its output rate to match that of the device
Created attachment 423408 [details] alsa sound configuration Everything sounds ok when I have it at 44100, but everything sounds like a minor overdose of helium breath if I peg it back up at 48000
nothing to be done here. it's using sdl-mixer which doesn't support resampling. the game hard-codes the frequency to be 44100.