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Bug 5017 - new ebuild Arainne - Massively Multiplayer Online Role Playing Engine
Summary: new ebuild Arainne - Massively Multiplayer Online Role Playing Engine
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: x86 Linux
: High normal (vote)
Assignee: José Alberto Suárez López
Depends on:
Reported: 2002-07-15 06:43 UTC by Rigo
Modified: 2003-02-04 19:42 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---

ebuild-file (arianne-1.0.ebuild,2.26 KB, text/plain)
2002-07-15 06:44 UTC, Rigo
Included 'dodoc' / cleaned of comments (arianne-1.0.ebuild,833 bytes, application/octet-stream)
2002-07-17 02:44 UTC, Rigo

Note You need to log in before you can comment on or make changes to this bug.
Description Rigo 2002-07-15 06:43:05 UTC
Comment 1 Rigo 2002-07-15 06:44:04 UTC
Created attachment 2255 [details]
Comment 2 Rigo 2002-07-17 02:44:34 UTC
Created attachment 2314 [details]
Included 'dodoc' / cleaned of comments
Comment 3 José Alberto Suárez López 2002-07-31 09:16:57 UTC
i add "make install" to the ebuild, and when i try to test it i have this:

bass@woprbass $ arianne-server 
16:13:08|App      |fatal error-> smain.cpp: XmlDataBase::XmlDataBase - missing

Do you have the same?
Comment 4 José Alberto Suárez López 2002-08-08 10:47:12 UTC
Comment 5 Rigo 2002-08-08 12:35:14 UTC
Sorry, 4got this one...Tested and got the same :(....

Gonna try & see once more what can be done..
Comment 6 José Alberto Suárez López 2002-08-09 10:38:24 UTC
Can be a big help if you ask for example in the forums of arianne or similar.
If you fix this tell me. so i don't hava time for this nowdays.

Comment 7 Rigo 2002-08-17 06:13:58 UTC
Am still trying, but does this help ? 

From the readme.unix:

(Setupfiles ed. are in /usr/share/Arianne )

How to run Arianne on Un*x and compatibles
      Now you have built Arianne, or dunno how, you have a get a binary version.
      You need now to follow the next steps.

      If you just want to connect to an online server, simply go to step 14
      If you are using a MySQL database please do this:
      1) Make sure that MySQL server is up.
         If not sure just run mysqld

      2) Connect to the MySQL database using a MySQL client

      3) Create a new database and grant access to an user.
         create database arianne;
         grant all on arianne.* to <name>@localhost identified by '<password>';

      4) Now you can close connection to the MySQL server.

      5) Now you must create tables on database.
         accountmanager -u <name> -p <password> -d arianne -h <database ip>
	   (-h is optional and defaults to if not specified)
         Now choose option 1, Create tables.
         When asked for Tables locations insert .../arianne/bin/Dbs
         After that you should see a success message from account-manager

      Alternatively if you are using the XML database you should do:
      1) Execute accountmanager and give a valid filename for the XML database.

      6) Create an account for a player
         Now choose option 2, and give the <login> name and location of the key
      7) Close account-manager

      Now you can choose an "automatic" configuration
      8) Executing resetFiles.bat 

      9) Read the below steps to know how to fill the required values.

      Or choose a manual one
      8) Copy bin/Server.xml.template to your server's install directory and
rename to Server.xml
         Also fill all the values with the data that is correct for your system.

         Or if you choosed a XML database


         You can choose your server to be listed on the Web for player to join
           <ArianneHost>Your IP</ArianneHost>

         If you don't want to appear simply remove the section.

      9) Copy bin/Worldfile.arianne.template to your server's install directory
and rename to Worldfile.arianne

      10) Copy bin/ObjectClass.arianne.template to your server's install
directory and rename to ObjectClass.arianne

      11) Copy bin/MOTD.arianne.template to your server's install directory and
rename to MOTD.arianne

      12) Copy bin/Slots.arianne.template to your server's install directory and
rename to Slots.arianne

      13) Now we are going to init arianne-server
         So just run arianneserver

      14) Copy bin/Client.xml.template to your client install directory and
rename to Client.xml
         Please fill correct values for your system

             <HostName>Server IP</HostName>

         Usually you are going to use it just for test a server, so IP should 
         be ""

      15) Now we just launch a client that connect to server.
         arianneclient -u <login> -p <gamePassword>

         of if you choose RSA Login:

         arianneclient -u <login> -k <key-file>        

	Note: The client is currently non-interactive and non-graphical.  It is currently
setup just to
	test out communication between the client and server.
Comment 8 José Alberto Suárez López 2002-08-17 13:39:40 UTC
try it :) and tell me
Comment 9 Rigo 2002-08-17 14:53:19 UTC
I will, I will !  :-/ 

Give me some gcc 3.2 playtime, will ya  ;-D !
Comment 10 Rigo 2002-09-05 04:36:13 UTC
Didn't 4get you Jose...Gonna look at it tomorrow...I hope :-/
Comment 11 José Alberto Suárez López 2002-09-07 17:48:13 UTC
don't worry, simply tell me whe you did it
Comment 12 José Alberto Suárez López 2002-10-02 14:52:07 UTC
Hi rigo,
After the death of the Arianne project (really i liked this project) i stop 
this bug, i think that is not a good idea use a app (game) that is no more 
updated and that is incomplete.
Really thanks for you efforts. 

see you in another bug =)

(if you need something write to my e-mail)