Trine 2 is a sidescrolling game of action, puzzles and platforming. Reproducible: Always
Created attachment 309007 [details] trine2-1.14.ebuild
Created attachment 309009 [details] trine2-1.14.ebuild
Works for me without problems amd64
The game installs fine for me under amd64, but I don't get any sound. If I start a new game and then exit right away, the following message floods my console: AL lib: alsa.c:368: start failed: File descriptor in bad state Any ideas? Google has failed me on this, and I can't find any obvious missing libraries/dependencies/etc.
FYI, I was able to workaround the sound problem by forcing OpenAL to use the OSS backend. Still no idea why it was failing with ALSA, but at least I can get sound now. Few notes about this: * Had a discussion about this on the Frozenbyte forum here: http://frozenbyte.com/board/viewtopic.php?f=22&t=4635 * Setting drivers=oss in /etc/openal/alsoft.conf gave me sound. This file didn't exist on my system, so I had to create it. * I don't actually want OpenAL to use OSS for everything by default, so I found the following workaround so that I don't have to mess with the system configuration: echo "drivers=oss" >~/.frozenbyte/Trine2/alsoft.conf ALSOFT_CONF=~/.frozenbyte/Trine2/alsoft.conf trine2 That last line can be put in a script or alias or something so that trine2 can be easily launched with a functional sound backend. Hope this helps anyone else with this problem
FYI, a new version (1.16) has been posted to the Humble store. It has the same filename, though, and the 1.14 ebuild works perfectly fine with it, so simply renaming the ebuild and deleting/recreating the manifest file will allow you to upgrade. Just wanted to provide a heads up, since it's not always obvious when a new version is released through the Humble Bundle/Store.
+*trine2-1.16 (13 Feb 2013) + + 13 Feb 2013; Julian Ospald <hasufell@gentoo.org> +trine2-1.16.ebuild, + +metadata.xml: + initial import wrt #412057