Created attachment 304475 [details] nvidia-texture-tools-2.0.8.ebuild Ebuild taken from sabayon overlay.
Created attachment 308577 [details] nvidia-texture-tools-2.0.8.ebuild don't use ebuilds from sabayon :P
Created attachment 308579 [details, diff] cuda.patch upstream patch
Created attachment 308581 [details, diff] gcc4.4.4-aliasing.patch upstream patch
Created attachment 308583 [details, diff] libpng1.5-build.patch upstream patch
Created attachment 308585 [details, diff] libtiff4.patch upstream patch
Created attachment 308587 [details, diff] valgrind.patch upstream patch
Created attachment 308589 [details, diff] nvidia-texture-tools-2.0.8-cmake.patch my patch fixed the build system.
added to sunrise-overlay, available after repo review http://git.overlays.gentoo.org/gitweb/?p=proj/sunrise-reviewed.git;a=tree;f=dev-util/nvidia-texture-tools
imported into portage.
but why in media-gfx instead of dev-util as in sunrise overlay? :(
currently only 0ad is still depending on that afais (and hence broken in sunrise-overlay) I'm planning to import that into the tree anyway.