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Bug 3628 - app-games/BillardGL-1.75 ebuild (Update)
Summary: app-games/BillardGL-1.75 ebuild (Update)
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: x86 Linux
: High enhancement (vote)
Assignee: Ryan Phillips (RETIRED)
URL:
Whiteboard:
Keywords:
: 3694 (view as bug list)
Depends on:
Blocks:
 
Reported: 2002-06-11 10:20 UTC by Jens Schittenhelm
Modified: 2003-02-04 19:42 UTC (History)
2 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
app-games/BillardGL-1.75 ebuild (BillardGL-1.75.ebuild,709 bytes, text/plain)
2002-06-11 10:23 UTC, Jens Schittenhelm
Details

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Description Jens Schittenhelm 2002-06-11 10:20:50 UTC
Hi!
There is a new version of BillardGL out. It fixes some major bugs when the white
ball was played against the wall and has plenty of new textures. It also
contains now as third language: spanish.

Note: The installation process has changed. The laguage packs are now extracted
in their own directory, so I will add the updated ebuild with this.
Comment 1 Jens Schittenhelm 2002-06-11 10:23:26 UTC
Created attachment 1454 [details]
app-games/BillardGL-1.75 ebuild

Here is the md5sum for the file:

MD5 46f2cf99e1a2b2aa4707d3500e43be47  BillardGL-1.75.tar.gz 579734

Enjoy!

--jay
Comment 2 Ryan Phillips (RETIRED) gentoo-dev 2002-06-17 02:23:26 UTC
*** Bug 3694 has been marked as a duplicate of this bug. ***
Comment 3 Ryan Phillips (RETIRED) gentoo-dev 2002-06-17 02:37:06 UTC
I get a segfault when I try and run the new version... Not sure what is wrong
with it.

Geforce 2 video card and nvidia GL drivers.... tested with xfree GL drivers also.
Comment 4 Jens Schittenhelm 2002-06-17 04:33:10 UTC
I got once a segfault when the language packs were missing. I'd check that all
files are in place, but I'm pretty sure that the script is working correctly
(had this tested on at least 7 different PCs).

Also try to start BillardGL with a lower texture modus (they have been strong
increased). Some options are:
BillardGL -t 8 -at 2 -tt 0 -g 3
I explain the options:
-t stands for the ball texture size: 1 is 256x256 and 8 is 32x32 
-tt is the table texture size: 1=Full, 8 = 1/8 and 0 = off
-at is the display textures 1=Full, 8 = 1/8
-g is Level of Detail. Mus be at least 3 but is gigher in default.
Comment 5 Bernardo S. A. Silva 2002-06-17 13:58:43 UTC
Hello... so, let me make some asks please...
1- If the package is working, why it it is not on the official portage list?
2- Did you see the foobillard project... It IS really good as BillardGL. So, if
you wanna see it, go to my bug: http://bugs.gentoo.org/show_bug.cgi?id=3718
3- Did opengl-update doesn't fix the comment n# 3 ???


    Thanx and have a NIVE work!!! Bernardo Silva

P.S.: My ebuild and your ebuild works perfectly on 3 PCs I had tested...
Comment 6 Ryan Phillips (RETIRED) gentoo-dev 2002-06-18 18:57:15 UTC
committed
Comment 7 Jens Schittenhelm 2002-06-19 04:00:23 UTC
Your committed release is broken! Now I know why you get a segfault. As I
mentioned above, the installation process has changed! Replace cp *.lang with cp
-R lang  and the installation works. See my attached ebuild for more details.
Comment 8 Ryan Phillips (RETIRED) gentoo-dev 2002-06-19 10:31:01 UTC
should be working in the new -r1 ebuild