This package depends on x11-libs/qt:3, which is scheduled for removal.
It should be removed as there is no Qt4 version.
IIRC, qtads-2.0 will be Qt4, but there is no release date or roadmap for it.
It's under development...
Actually, GIT version already compiles and is runnable with QT4. Maybe qtads-9999 ebuild can be created?
Created attachment 222939 [details]
Debugged on #sunrise with help from ohnobinki.
Builds + Works here on amd64.
If added to the tree, the package.mask entry for qtads needs changing.
Created attachment 222943 [details]
minor update after repoman
I should mention that development of qtads seems to have stalled (since Jun-2009), but that the current git head works fine with QT4. (amd64 tested)
Oops, I only discovered this bug report just now since no one put me in the CC list :P
Development is not stalled, but moved from simply making this Qt4-compatible to creating a multimedia interpreter:
All dependencies on qt3support are also gone. The git repo has been deleted as it was pretty much a dead-end and the new code is a rewrite of major parts of the interpreter. In other words, the diff between 1.9 and current 2.0 is much bigger then the 2.0 code itself. I hope to create the git repo with the new codebase soon.
Removing the current version from Portage due to the Qt3 mask is the right thing to do. The current 2.0 version can be described as "experimental" at best, and is therefore not suitable for inclusion in Portage. When the code is ready to be actually used for running games, I will put it in the interactive-fiction overlay and once it is considered stable I will submit the ebuild for the first non-beta 2.0 version for inclusion in Portage again and offer to proxy-maintain it.
Sounds good. I'll mark this one WONTFIX and you can open a new bug at a later date. Thanks.
The new version is coming along nicely and can now run a fair number of games in HTML-mode correctly. The Git repo is now populated with the new code, if anyone is interested. More info:
No ebuild yet, but it should come sooner rather than later :)
Btw, if you want to give the interpreter a thorough test, the best you can do is play "Six Stories" in it, as it utilizes a plethora of multimedia stuff. You can get it from:
(You need both the .gam file, as well as the .rs1 and .rs0 files in the same directory.)
Live ebuild is now in the interactive-fiction overlay (it's in layman.) If you don't use layman, here's the link to the ebuild:
The final version 2.0 is now released; see bug 338986. Right now it's in the interactive-fiction overlay.