Hi I created an ebuild for this game (see at website). In short: OpenLieroX is an real-time, excessive, brutal Worms-clone. It is based on JasonB's code of LieroX 0.55b, he released a few month ago. It runs very good on all tested systems, it's endian-independent and binary-compatible to the original LieroX (which means, you can play with a very active Internet-community; you can see them on the ingame-serverlist) and comes with a huge amount of levels, mods and skins. It would be nice to see it in portage and get a few more user reports on it. Greetings, Albert
Created attachment 108253 [details] openlierox-0.57_beta1.ebuild
Please remove the ~amd64 keyword. There are some new 64bit related errors which were not seen before. :) I already fixed that. If you are interested, you can either use the svn-version or the provided 'current'-version on the website. In a next release, AMD64 (and other 64bit systems) should work. x86 and ppc are both well tested.
Worked well for me, I had to download the zip files manually and place them in distfiles, it was giving me a "cannot extract *.zip.ZIP" if I didn't do that, could be because of my inexperience with ebuild.
Created attachment 111861 [details] updated ebuild As the game does not care about case sensity in filenames (to prevent windows-compatibility), some of the additional levels in the packs went into the directory "Levels", but there was also the directory "levels". As the game selects the first dir it found, one of these dirs will always be ignored. Because this is not good, I fixed this in the ebuild (it will merge now case diffing level-directories).
reopen when it's out of beta. thanks.
We released now a Beta2. Should be a bit more stable than Beta1 (a bit because Beta1 still was except one bug and some minor details also good), should work now also on 64bit systems and has the usual improvements. Some reports (well, it's still a beta, but we hope to release a final soon) would be nice. :)
Created attachment 115825 [details] openlierox-0.57_beta2.ebuild
Created attachment 127678 [details] openlierox-0.57_beta3.ebuild new ebuild for Beta3 (released 08-08-2007)
And there is now the Beta3. ChangeLog: - 16/24/32 bit graphic support and OpenGL support - runs on MacOSX - new design & icon (thanks goes to Raziel) - probably fixed any saving-problem (problem was: sometimes SDL_Quit gives a segfault and saving was done after this; now it's done before) - full Unicode/UTF8 support - font antialasing support - working Dev-C++ project (therefore MingW support) - MaxFPS in option-dialog - Worm AI improvements - ninjarope physic simulation is FPS independent - profile-saving is correct now
Some more trys and reports on this here in the forum: http://forums.gentoo.org/viewtopic-p-4194652.html
*** Bug 191960 has been marked as a duplicate of this bug. ***
Beta4 is out. Should be really stable now. ChangeLog: - very basic dedicated server - joystick support (for playing) - mouse support (for playing) - copy&paste support for Linux and MacOSX - config file got parsed completly and unknown options are kept, therefore forward-compatible - better forward-compatibility for net-protocol - FPS independent physics - more correct projectile simulation - experimental file transfer support - delete-key works now under MacOSX - more keys got recognised (super and meta keys, that includes also the Apple-key on a Mac) - support for multiple masterservers - more intelligent event-handling (in some parts); all pressed keys got recognised in chat/console and you can also play on very low FPS - DNS support for serverlist - Worm AI improvements - usage of ALSA on Linux by default - network improved - cache for map and gamescript - Developer documentation - strafing - optimised sorting in combobox - FPS limit is also valid for menu - menu takes less resources - help for weapon selection - fixed changing of graphic settings - and a lot of other fixes / cleanups
Created attachment 144465 [details] openlierox-0.57_beta4.ebuild
New release: Beta5 It's mainly a bug-fixed update to Beta4. ChangeLog: - fast and easy theme switching ( and LieroX 0.56 theme included ) - disallow strafing on server if wanted - optimised/fixed joystick support - optimised network - fixed aiming bug of Beta4 - spectate option for host - bugfixes Ebuild: http://openlierox.sourceforge.net/ebuild/games-action/openlierox/openlierox-0.57_beta5.ebuild (I will not upload the further ebuilds here anymore, just use the direct link.) Enjoy it! :) And please report if it works for you (or if not...). Regards, Albert
Ebuild for Beta5 is also available in this overlay: http://my.opera.com/lazy_bum/blog/2007/10/08/mammy-daddy-i-want-roslin
Compiles and works fine for me. Also, looks very nice.
OK, I did some further checks on various systems for this Beta5 ebuild and it emerges everywhere fine. This is on both AMD64 and x86 and even older Gentoo systems where a lot of libs are outdated. I still have the ~ppc flag inside as it works just fine for Beta3 and we just kept it compatible for big endian systems. I myself couldn't test the PPC on a Linux anymore as my iBook broke but I got some reports that it also works fine there. The MacOSX PPC build seems also to work fine. The game itself also works very fine. This is for every system, various Linux distributions like Debian, RedHat/Suse/Fedora, Gentoo, Slackware, Archlinux, Crux, CentOS, etc., for MacOSX >=10.3 on both PPC and Intel and for various Windows versions. I even tried more exotic compilers like ICC and it works also fine. I think the ebuild is therefore ready for inclusion into Portage. The state of the game itself (Beta5) is stable.
Beta5 also works fine with ICC. Followed this guide: http://gentoo-wiki.com/HOWTO_ICC_and_Portage
Beta5 also works fine with GCC 4.3.
Forgot to say: Of course, OpenLieroX compiles perfectly fine with GCC 4.1.2, no warnings and the game itself just works. I tested also GCC 3.4.6 now and it also compiles without any warnings and it works also, I didn't saw any problems, just works fine. :)
*** Bug 220529 has been marked as a duplicate of this bug. ***
A new, big update: Beta8 ChangeLog: (since Beta5 because we did not make announcements for Beta6 and Beta7) 0.57_beta8 ========== - Chatbox has HTML and copy&paste support - connect during game support - fixed max upload bandwidth limit - Menu_MessageBox can handle long messages correctly - better synchronisation for shooting, that should also fix the self-shooting problem - reconnects from a client are handled better - general fixes of new features (since Beta6) - removed media player 0.57_beta7 ========== - Game-speed multiplicator - Options editable from everywhere in the game - Force random weapon selection (with the extensions to have the same weapon for all players) - Automatic weapon selection if only one weapon is available - Notify application window on events when application is in background - Auto-completion for chat commands - Command button for host in game - Show player online/chatting/away status - Client info dialog for host 0.57_beta6 ========== - fixed crashing in DBZ mod - improved connecting to servers behind firewall/NAT - reduced the loading time of IP to Country database a bit - added support for G15 keyboards - improved downloading, added mod downloading - fixed a security bug in the authorise command - added video post processors that change the final appearance of the screen - updated joystick control - recovered compatibility with Windows 98/ME - faster projectile simulation - fixed spawning in rock in random maps - fixed duplicate joining - fixed weird game behavior when kicking bot - fixed crashes in the viewport manager dialog - added map anti-aliasing - fixed crashes in the News tab - improved crash reporting tool - fixed bots not shooting with beam weapons - fixes in physics (wallshooting, self-shooting, flying at the top of the level) - server displays only one message on multiple suicides - optionally attach a console window using -console under Windows Ebuild: http://openlierox.sourceforge.net/ebuild/games-action/openlierox/openlierox-0.57_beta8.ebuild Downloads: https://sourceforge.net/project/showfiles.php?group_id=180059&package_id=208133&release_id=632027
I've tested the 0.57_beta8 ebuild and it works great on my PPC box. I haven't played Liero in a while and this great!
OpenLieroX works also fine on FreeBSD. Beta8 has been added to their ports collection now: http://www.freshports.org/games/openlierox/
Created attachment 179118 [details] openlierox-0.57_beta8.ebuild
(In reply to comment #25) > Created an attachment (id=179118) [edit] > openlierox-0.57_beta8.ebuild > Ok thanks, applied the changes (update to EAPI=2) to the official ebuild. http://openlierox.sourceforge.net/ebuild/games-action/openlierox/openlierox-0.57_beta8.ebuild (See homepage.)
Created attachment 179212 [details] openlierox-0.57_beta8.ebuild Added some missing do* || die
(In reply to comment #27) > Created an attachment (id=179212) [edit] > openlierox-0.57_beta8.ebuild > > Added some missing do* || die > Ok, again applied to the official ebuild.
Hi, There are some new releases. And there is a new branch, 0.58. The newest releases in each branch are: 0.57 rc1: This is mainly a stability release over 0.57 beta8. Not much has been added, mainly the network got a bit improved. More info: http://www.openlierox.net/forum/index.php/topic,12641.0.html 0.58 beta3: 0.58 was a new major release with many new features. beta3 is already the third release of this branch. More info: http://www.openlierox.net/forum/index.php/topic,12642.0.html I would recommend for most users to use the 0.58 version as it has both some major improvements and also becomes more common on the master servers. We have moved to Git now. The recent ebuilds can be found here: http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/distrib;a=tree;f=ebuild/games-action/openlierox;hb=HEAD
Just want to inform you about the 0.58 beta9 release. So war as we can tell a very stable release. Ebuild as usual here: http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/distrib;a=tree;f=ebuild/games-action/openlierox;hb=HEAD
0.58_beta9-r1 now in sping overlay http://git.goodpoint.de/?p=overlay-sping.git;a=tree;f=games-action/openlierox
In tree now, closing.