Summary: | [guru] dev-games/godot-3.3.2-r1 fails to compile (lto): hang | ||
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Product: | GURU | Reporter: | Agostino Sarubbo <ago> |
Component: | Package issues | Assignee: | Ross Charles C. <rossbridger.cc> |
Status: | RESOLVED OBSOLETE | ||
Severity: | normal | CC: | guru-bugs, ionen |
Priority: | Normal | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: | build.log.xz |
Description
Agostino Sarubbo
2022-07-28 09:31:59 UTC
Created attachment 795224 [details]
build.log.xz
build log and emerge --info (compressed because it exceeds attachment limit, use 'xzless' to read it)
Added a long shot? potential fix to gentoo's version inspired by this commit: https://github.com/godotengine/godot/commit/f035e784 Unsure where this 128 is coming from though, this doesn't use nproc anywhere. lto-wrapper: warning: using serial compilation of 128 LTRANS jobs |