Summary: | games-rpg/freedroidrpg ~arm64 keywording request | ||||||||||
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Product: | Gentoo Linux | Reporter: | korte | ||||||||
Component: | Keywording | Assignee: | Gentoo Games <games> | ||||||||
Status: | RESOLVED FIXED | ||||||||||
Severity: | normal | Keywords: | CC-ARCHES, KEYWORDREQ | ||||||||
Priority: | Normal | Flags: | nattka:
sanity-check+
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Version: | unspecified | ||||||||||
Hardware: | ARM64 | ||||||||||
OS: | Linux | ||||||||||
Whiteboard: | |||||||||||
Package list: |
games-rpg/freedroidrpg ~arm64
media-libs/sdl-gfx ~arm64
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Runtime testing required: | --- | ||||||||
Attachments: |
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Created attachment 756755 [details]
with light radius the graphic flickers other state
Unable to check for sanity:
> no match for package: foo/bar
Created attachment 756758 [details]
without light radius the graphic is normal
All sanity-check issues have been resolved The bug report for flickering is here: https://bugs.gentoo.org/827672 Next time I report the bug and just add a link from here. arm64 done all arches done |
Created attachment 756752 [details] with light radius the graphic flickers freedroidrpg compiles and starts. When switching performance tweaks -> show light radius = yes I get some wrong graphic. The graphic flickers, else it works. I had to mark media-libs/sdl-gfx ~arm64. The keywording check on Project:ARM64 works w/o problems.