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Bug 729776

Summary: media-libs/vkbasalt - a Vulkan post processing layer to enhance the visual graphics of games
Product: Gentoo Linux Reporter: Jan Ziak (atomsymbol) <0xe2.0x9a.0x9b>
Component: New packagesAssignee: Default Assignee for New Packages <maintainer-wanted>
Status: UNCONFIRMED ---    
Severity: normal    
Priority: Normal    
Version: unspecified   
Hardware: All   
OS: Linux   
URL: https://github.com/DadSchoorse/vkBasalt
Whiteboard:
Package list:
Runtime testing required: ---

Description Jan Ziak (atomsymbol) 2020-06-26 23:27:32 UTC
Hello.

vkBasalt is a nice Vulkan post-processing library implementing screen-space effects such as CAS (Contrast Adaptive Sharpening) and SMAA (Subpixel Morphological Anti-Aliasing).

The package uses Meson to build 32-bit and 64-bit libraries. The 32-bit build appears to be currently broken on Gentoo and wants to use /usr/lib64/libX11.so instead of the 32-bit /usr/lib/libX11.so.

Build dependencies (at least): meson, dev-util/glslang
Runtime dependencies: libX11

Source code: https://github.com/DadSchoorse/vkBasalt
Latest release: https://github.com/DadSchoorse/vkBasalt/tree/v0.3.2

Ebuilds in Gentoo overlays: http://gpo.zugaina.org/Search?search=vkbasalt
Comment 1 Jan Ziak (atomsymbol) 2020-06-27 15:25:28 UTC
I am preparing an ebuild, but the package includes source code from various sources under various licenses, presumably open-source licenses. I would like somebody more experienced in license compatibility to check whether it is OK to put LICENSE="ZLIB" into the ebuild. Thanks!

Quick link for "git clone" of the source code:

https://github.com/DadSchoorse/vkBasalt.git

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Version 0.3.2.1 fixed 32-bit build issues.

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I do not indent to initially support reshade-shaders. This can be added in a later ebuild release, such as 0.3.2.1-r1. If somebody does not post an ebuild sooner than me.