| Summary: | ebuild request: pvpgn 1.6.6 | ||
|---|---|---|---|
| Product: | Gentoo Linux | Reporter: | Dizzy <dizzy> |
| Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
| Status: | RESOLVED FIXED | ||
| Severity: | enhancement | ||
| Priority: | High | ||
| Version: | unspecified | ||
| Hardware: | All | ||
| OS: | All | ||
| Whiteboard: | |||
| Package list: | Runtime testing required: | --- | |
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Description
Dizzy
2004-10-12 23:17:10 UTC
Ok, Because this seems to be forgotten, I started doing the ebuild myself. However, I discovered a bug in the current 1.6.5-r1 ebuild. The bug seems to come from the fact that games.eclass now defines GAMES_USER to be "root" instead of "games" as it was some time ago. This means that the ebuild file chowns some directories as "root:games". The installed "init.d" files to startup the services use -c games:games for start-stop-daemon command and thus the daemons start with wrong users (they dont have r/w access to directories where they should). Now I am interested in a "scalable" solution, where if gentoo people want to change again GAMES_USER the scripts whould adapt. Probably a "sed" in the scripts is to be done. Any hints ? Another question I have is that why is GAMES_USER "root" now ?! I have always told people to run pvpgn daemons as normal user for security reasons. More than once we have found serious problems... I added pvpgn-1.6.6.ebuild so give it a try and open new bugs if necessary. regarding the GAMES_USER thing...there was a typo in the ebuild. It should have used GAMES_USER_DED at one point. |