| Summary: | version bump request for dev-games/crystalspace-0.98 | ||
|---|---|---|---|
| Product: | Gentoo Linux | Reporter: | Ben McKenzie <ben.mckenzie> |
| Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
| Status: | RESOLVED FIXED | ||
| Severity: | enhancement | ||
| Priority: | High | ||
| Version: | unspecified | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Package list: | Runtime testing required: | --- | |
| Attachments: | amateur ebuilds for crystalspace cal3d and cel | ||
|
Description
Ben McKenzie
2004-09-11 12:05:07 UTC
Created attachment 45532 [details]
amateur ebuilds for crystalspace cal3d and cel
to be added to normal portage tree, these ebuilds will need some minor
modifications
1. the crystalspace ebuild should have versions like 0.98 0.96 etc. and crystalspace-cvs versions like 20040922 ... why is it the other way round? the same thing goes to cel and cel-cvs 2. I've made some ebuilds for cel, crystalspace, and cal3d that should get you running the 0.98 version (and cal3d cvs, dubbed 0.9.2, so i wouldn't get into trouble of creating a cal3d-cvs thing) (posted in Comment #1) - they introduce some new opts (like newrenderer, or python disabling), get the files from either CVS (cal3d) or sourceforge (crystalspace and cel) BUT as i'm not good at making this stuff they need to be put in the /usr/local/portage dir, so the crystalspace patch will work 3. the patch I mentioned: you need it if you have GLHandleARB defined as "unsigned long int" instead of "unsigned int" in /usr/include/GL/glext.h (i know it is so if you have a new nvidia driver) crystalspace-0.98.4 now in portage file new bugs about any issues with it please |