Summary: | games-fps/quakeforge-0.5.5 broken on amd64 (due to gcc bugs ?) | ||
---|---|---|---|
Product: | Gentoo Linux | Reporter: | Thomas Weidner <3.14159> |
Component: | Current packages | Assignee: | AMD64 Project <amd64> |
Status: | RESOLVED UPSTREAM | ||
Severity: | normal | CC: | games, luke-jr+gentoobugs |
Priority: | High | ||
Version: | unspecified | ||
Hardware: | AMD64 | ||
OS: | All | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- |
Description
Thomas Weidner
2004-09-01 11:43:55 UTC
still an issue ? can't confirm, no user response -> please reopen if you tried it with a more recent version of gcc quakeforge is still pretty broken on amd64 *** Bug 80500 has been marked as a duplicate of this bug. *** LD_PRELOAD=/usr/lib/libGL.so nq-glx Exporting LD_PRELOAD makes quakeforge load, but it has not input - it has not response to the keyboard keypresses. ------------------------- frajan@melee frajan $ LD_PRELOAD=/usr/lib/libGL.so nq-glx -nosound Host_Init Playing registered version. Could not load plugin "/usr/games/lib/quakeforge/console_client.so". UDP (IPv4) Initialized 16.0 megabyte heap VID: VidMode version: 2.2 GL_VERSION: 1.5.2 NVIDIA 66.29 GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5700VE/AGP/SSE2 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum Checking for multitexture: enabled, 4 TMUs. Checking for 8-bit extension: disabled. Video mode 640x480 initialized. Particles: 4096 maximum vertex elements. Sprites: 4 maximum vertex elements. Text: 4096 maximum vertex elements. Sound Initialization Not loading CD due to no driver VID: DGA version: 2.0 JOY: Joystick not found. Version 0.5.4 (build 1875) QuakeForge initialized Quake -- Version 1.09 no input for you couldn't exec autoexec.cfg 3 demo(s) in loop Playing demo from demo1.dem. the Necropolis You got the shells Received signal 2, exiting... IN_Shutdown IN_LL_Shutdown VID_Shutdown ---------------------- (I had to kill it) Is this still happening with the 2005.0 profile for amd64? i dont see why the profile matters ... 0.5.5 is broken on amd64 ive punted amd64 from KEYWORDS Just a note, I have quakeforge-0.5.5 working on amd64 here... I don't recall exactly how I got it to work, but disabling optimisation sounds familiar. Also, my install is from an older ebuild (not version): There was no 'oggvorbis' IUSE when I installed: [ebuild R ] games-fps/quakeforge-0.5.5 (-3dfx) +X +alsa -debug -dga +fbcon +ipv6 +ncurses -oggvorbis* +opengl +oss +sdl (-svga) +xmms +xv +zlib 1,908 kB i use just basic optimizations (-O2 -march=k8) and quakeforge crapped on itself when trying to run So maybe it doesn't work with -O2 -march=k8 Try w/o -O0 |