Summary: | kde-plasma/plasma-workspace: plasmashell lags and artifacts when Unreal Engine is running | ||
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Product: | Gentoo Linux | Reporter: | brothermechanic |
Component: | Current packages | Assignee: | Gentoo KDE team <kde> |
Status: | RESOLVED UPSTREAM | ||
Severity: | normal | CC: | ansla80 |
Priority: | Normal | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- |
Description
brothermechanic
2016-10-03 16:02:37 UTC
I found when i change renderer to opengl 3 or 2 artefacts is gone But this is don't useful But every time when unreal open new window artifacts back I'm not a Gentoo dev but a fellow KDE user that never saw such problems. The information you posted so far here is not enough for someone trying to understand the problem / reproduce it. First, Unreal Engine is, well..., an engine. What application based on it do you run? Do you run it fullscreen and ALT+TAB out of it or in a window? Also, the output of the following commands would be useful: emerge --info kwin glxinfo emerge --info kwin | wgetpaste Your paste can be seen here: https://paste.pound-python.org/show/a0a6PxTYWiyPFavRZdU4/ glxinfo | wgetpaste Your paste can be seen here: https://paste.pound-python.org/show/LvWIGGv66x8h0p0ymfZj/ I use Unreal Editor 4.11 in window mode Try adding a window rule (right click title bar → more actions → special behavior for this application) and then on the "appearance & fixes" tab do "block compositing" → "enforce" → "No" i think the problem is in plasmashell Not a packaging issue. Please report upstream. |