| Summary: | games-strategy/warzone2100: new version 3.1_rc3 | ||
|---|---|---|---|
| Product: | Gentoo Linux | Reporter: | Ambroz Bizjak <ambrop7> |
| Component: | [OLD] Games | Assignee: | Mr. Bones. (RETIRED) <mr_bones_> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | enhancement | CC: | amynka, manschwetus |
| Priority: | Normal | ||
| Version: | unspecified | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Package list: | Runtime testing required: | --- | |
| Attachments: |
ebuild diff from 2.3.9
warzone2100-3.1_rc3.ebuild warzone2100-3.1_rc3-pkgconf.patch warzone2100-3.1_rc3-gl-save-state-crash.patch warzone2100-3.1_rc3.ebuild warzone2100-3.1_rc3.ebuild |
||
|
Description
Ambroz Bizjak
2012-12-05 00:27:06 UTC
Created attachment 331466 [details, diff]
ebuild diff from 2.3.9
Created attachment 331468 [details]
warzone2100-3.1_rc3.ebuild
Created attachment 331470 [details, diff]
warzone2100-3.1_rc3-pkgconf.patch
Created attachment 331472 [details, diff] warzone2100-3.1_rc3-gl-save-state-crash.patch Fixes crash http://developer.wz2100.net/ticket/3818 Created attachment 331474 [details]
warzone2100-3.1_rc3.ebuild
Oops, that last ebuild was missing a backslash in the configure arguments.
*** This bug has been marked as a duplicate of bug 419747 *** Created attachment 331546 [details]
warzone2100-3.1_rc3.ebuild
Updated videos link in ebuild (old link worked, but this is what's linked on the home page as high quality, and it's larger). Tested that videos still work.
The ebuild seems to need an WANT_AUTOMAKE="1.11", at least here to build hm but when I try to launch the game I get an libEGL warning: DRI2: failed to authenticate fatal |05:29:03: [screenInitialise:75] Error: Missing GL version What is a bit strange as it where running fine with my own ebuild (without qt support) (In reply to comment #8) > The ebuild seems to need an WANT_AUTOMAKE="1.11", at least here to build Works fine here without WANT_AUTOMAKE="1.11" (~amd64 system). sys-devel/automake-1.12.5 sys-devel/autoconf-2.69 $ automake --version automake (GNU automake) 1.12.5 $ autoconf --version autoconf (GNU Autoconf) 2.69 What is the error you're getting? (In reply to comment #9) > hm but when I try to launch the game I get an > libEGL warning: DRI2: failed to authenticate > fatal |05:29:03: [screenInitialise:75] Error: Missing GL version > > What is a bit strange as it where running fine with my own ebuild (without > qt support) That seems a lot like a misconfiguration. Have you tried the ebuild with -qt? Maybe it's an upstream problem and has nothing to do with the ebuild. As far as I understand, Qt support is supposed to be enabled, which is why I did IUSE="+qt". Additionally warzone should depend on <glew-1.9, as there are problems with quesoglc see: http://developer.wz2100.net/ticket/3679 (In reply to comment #12) > Additionally warzone should depend on <glew-1.9, as there are problems with > quesoglc see: http://developer.wz2100.net/ticket/3679 Maybe fixed with the patch above, from: http://developer.wz2100.net/ticket/3818 But automake seems still to be an issue: http://developer.wz2100.net/search?q=automake By the way, you missed to give some detail about the pkgconf patch, just for interest. Maybe eautoreconf finds the existing autoconf output and automagically detects that automake 1.11 is needed When getting files from git thoose files are missing. > By the way, you missed to give some detail about the pkgconf patch, just for > interest. I just ported the patch which already existed, see bug 428494. > Maybe fixed with the patch above, from: Yes, that patch fixed the only crash I was getting. If you're getting crashes which get fixed with older glew, feel free to post a new ebuild with the dependency added. Again not duplicate ;) stop messing around *** This bug has been marked as a duplicate of bug 419747 *** The problem is that no one bump requests is open. The one which you mark this as duplicate of is resolved as won't fix, so there is one bump request resolved and all others are their duplicates. Changing title is fine but I guess that no one will be resolving closed tickets... |