| Summary: | ORGE 3D 0.13.1 released | ||
|---|---|---|---|
| Product: | Gentoo Linux | Reporter: | Christoph Brill (egore) (RESIGNED) <egore> |
| Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
| Status: | RESOLVED FIXED | ||
| Severity: | enhancement | ||
| Priority: | High | ||
| Version: | unspecified | ||
| Hardware: | All | ||
| OS: | Linux | ||
| URL: | http://www.ogre3d.org | ||
| Whiteboard: | |||
| Package list: | Runtime testing required: | --- | |
| Attachments: | dev-games/ogre-0.13.1.ebuild | ||
|
Description
Christoph Brill (egore) (RESIGNED)
2004-03-08 04:43:35 UTC
Does the new version work if you simply version bump the old ebuild? currently testing this. afaik it should, since it is mostly a bugfix release. i will add a comment if and how it works. Created attachment 27035 [details]
dev-games/ogre-0.13.1.ebuild
slightly modified 0.12.3 ebuild to work with ogre 0.13.1:
- fixed SRC_URI
- added DEPEND">=media-gfx/nvidia-cg-toolkit-2"
whoa, are you sure it depends on media-gfx/nvidia-cg-toolkit? That seems unlikely. I was thinking the same thing i didn't have nvidia-cg-toolkit installed, configure failed -> installed it, ogre compilation went fine I'm really sure :) From http://www.ogre3d.org/docs/manual/manual_20.html ... OGRE currently supports 2 high-level program types, Cg (...), and DirectX 9 High-Level Shader Language (HLSL) Fixed in CVS |