Summary: | app-emulation/emul-linux-x86-*; support for running PCSX2 32-bit released binary (or own) | ||
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Product: | Gentoo Linux | Reporter: | Andrew Udvare <audvare> |
Component: | [OLD] Library | Assignee: | AMD64 Project <amd64> |
Status: | RESOLVED WONTFIX | ||
Severity: | enhancement | CC: | 96bd763529be62c7350d43e8ae67f9623c998ddc |
Priority: | Normal | ||
Version: | unspecified | ||
Hardware: | AMD64 | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: |
nvidia-cg-toolkit modified ebuild
emul-linux-x86-wxGTK ebuild |
Description
Andrew Udvare
2012-05-04 02:46:14 UTC
Just to note: I copied the files mentioned from my 32-bit chroot. What package would that be? In the chroot it's: media-gfx/nvidia-cg-toolkit x11-libs/wxGTK[X opengl sdl tiff] I think wxGTK should be added to app-emulation/emul-linux-x86-gtklibs or a separate package should be made: app-emulation/emul-linux-x86-wxGTK Created attachment 310897 [details]
nvidia-cg-toolkit modified ebuild
This is modified to install both 32-bit and 64-bit on multilib.
Created attachment 310899 [details]
emul-linux-x86-wxGTK ebuild
Based on version 2.8 and with USE flags as previously mentioned.
The ebuild for PCSX2 and files is here on my overlay: https://github.com/tatsh/tatsh-overlay/commit/2951f1069f3aa9a444a5987fc9b9bac9d438e9f8 https://github.com/tatsh/tatsh-overlay/blob/master/games-emulation/pcsx2-bin/pcsx2-bin-0.9.8.ebuild layman -o http://tatsh.github.com/tatsh-overlay/layman.xml -a tatsh-overlay emerge pcsx2-bin Please do not add arches on your own, there is no reason for us to be here. (In reply to comment #8) > there is no reason for us to be here. You're wrong. hi, sounds promising, especially the emul-linux-x86-wxGTK ebuild. some time back I created 0.9.8 and -9999 pcsx2 ebuilds (split the plugins in seperate ebuilds) for x86 (already have some amd64 checks inside but never tested them). They are in the gamerlay overlay and still work for x86 Unfortunately I don't have much time to update the ebuilds to support amd64, but if someone wants to commit some patches I'd be glad to commit them gamerlay. always good to see active conversations and teamwork. with some small 64bit modifications taken from the (monolithic) pcsx2 ebuild from the flora overlay my modular pcsx2 ebuild (gamerlay) would work if app-emulation/emul-linux-x86-wxGTK-1.0 from flora would be up2date (outdated libpng14). I did a quick&dirty test archive using libwx_gtk2u_core-2.8.so from this archive here and the rest from flora and the main binary built fine on ~amd64. To make a long story short - if someone provides a proper up2date "flora like" emul-linux-x86-wxGTK archive I'll update the modular pcsx2 ebuilds... *nvidia-cg-toolkit-3.1.0013 (15 Nov 2012) 15 Nov 2012; Justin Lecher <jlec@gentoo.org> files/80cgc-opt-2, nvidia-cg-toolkit-2.1.0012.ebuild, -nvidia-cg-toolkit-2.1.0016.ebuild, nvidia-cg-toolkit-2.1.0017.ebuild, nvidia-cg-toolkit-2.1.0017-r1.ebuild, +nvidia-cg-toolkit-3.1.0013.ebuild: Version BUmp, #270480, thanks Myckel Habets, Piotr Szymaniak and Jean-Marc Hengen working on the ebuild; add multilib support, #262477, thanks Russell Harmon and Dennis Schridde working on this; Add additional variables to enviroment to find headers and libs, #344603 Looks like nvidia-cg-toolkit has multilib support, for wxGTK, please open a new bug requesting it to use either multilib-minimal or autotools-multilib eclasses Thanks |