Summary: | games-simulation/openttd-0.7.5: add optional OpenGFX support | ||
---|---|---|---|
Product: | Gentoo Linux | Reporter: | Ai Locke Shinseiko (Wizzleby) <Wizzleby> |
Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
Status: | RESOLVED WONTFIX | ||
Severity: | enhancement | CC: | azamat.hackimov, bugzie, patrick |
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Bug Depends on: | 300328 | ||
Bug Blocks: | |||
Attachments: | patch for openttd-0.7.5.ebuild |
Description
Ai Locke Shinseiko (Wizzleby)
2010-01-09 20:44:32 UTC
Created attachment 215864 [details, diff]
patch for openttd-0.7.5.ebuild
Better wait 1.0.0 with support OpenGFX and OpenSFX. You can check my overlay with -beta1 ebuild openttd (http://github.com/winterheart/iceland). (In reply to comment #2) > Better wait 1.0.0 with support OpenGFX and OpenSFX. > You can check my overlay with -beta1 ebuild openttd > (http://github.com/winterheart/iceland). > This patch works, so I figured why not submit an ebuild with OpenGFX before the stablereq bug for 0.7.5 is acted upon. beta1 is out of date now, I have beta2 my own overlay (http://gitorious.org/openttd-gentoo-overlay) for openttd-1.0.0 which does not required on precompiled packages (which were buggy in my experience anyway) waiting to post when 1.0.0 final is out but thanks for the offer. 1.0_rc1 with OpenSFX and OpenGFX is really nice :) 1.0.0 released. Finally. Now openttd complete opensource game, no needed resources from TTD. 1.0.0 supports OpenSFX (sound), OpenGFX (graphic) and OpenMSX (music). (In reply to comment #5) > 1.0.0 released. Finally. > Now openttd complete opensource game, no needed resources from TTD. > 1.0.0 supports OpenSFX (sound), OpenGFX (graphic) and OpenMSX (music). > Indeed. I almost thought it was a joke (april 1st), but indeed it is out. Openttd-1.0.0, opengfx, opensfx, openmsx, + deps are currently living in the gamerlay overlay until they move to the main portage tree Don't close bugs when they are not resolved in-tree ... (In reply to comment #7) > Don't close bugs when they are not resolved in-tree ... > I apologize for going against protocol, it was my (apparently mistaken) impression that there was no want (nor at this point need) for a revbump of openttd-0.7.5 with opengfx, and as the reporter and also the author of the patch in question, thought I would be helping out by closing a bug that I assumed (said with humor, knowing the pun) would never make it to tree. Again, sorry for messing with the flow of things. yep, we'll pick it up with 1.0 |