Summary: | dev-python/pygame bundles a piece of SDL_gfx | ||
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Product: | Gentoo Linux | Reporter: | Diego Elio Pettenò (RETIRED) <flameeyes> |
Component: | New packages | Assignee: | Python Gentoo Team <python> |
Status: | RESOLVED WONTFIX | ||
Severity: | normal | CC: | esigra |
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Bug Depends on: | |||
Bug Blocks: | 251464 |
Description
Diego Elio Pettenò (RETIRED)
![]() hi, pygame 1.9.0 is moving towards using SDL_gfx, and we hope to finish this in the 1.9.1 release in 5-6 months time. However the pygame code has changes that we need to merge back into SDL_gfx. So you can't just use SDL_gfx as is with pygame 1.8.x at the moment. cheers, Rene. Can you reproduce this bug with dev-python/pygame-1.9.1? rotozoom.c can still be found in pygame-1.9.2_pre20120101. Versions used here purged from portage |