Summary: | New package: games-simulation/micropolis | ||
---|---|---|---|
Product: | Gentoo Linux | Reporter: | Santiago M. Mola (RETIRED) <coldwind> |
Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
Status: | RESOLVED FIXED | ||
Severity: | enhancement | CC: | alex, bugzie, bWare, flophousejoe-gentoo-bugzilla-ehx, GenKreton, gotletter, jatany, mike.gualtieri, nbensa, thothonegan, voyageur |
Priority: | Normal | Keywords: | InVCS |
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
URL: | http://www.donhopkins.com/home/micropolis/ | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: |
ebuild for Micropolis (a.k.a S*m C*ty)
patch for micropolis source updated ebuild - 2/6/08 latest mods on the micropolis ebuild - updated 2/11/08 micropolis licence |
Description
Santiago M. Mola (RETIRED)
2008-01-13 20:43:06 UTC
Created attachment 142767 [details]
ebuild for Micropolis (a.k.a S*m C*ty)
Here is an ebuild for Micropolis. It has a wierd build process and runtime environment, so I'm hoping this ebuild conforms to Gentoo standards. I can edit it if someone tells me otherwise.
It also has a new license, and I wasn't sure the proper way to add this to portage, so I just had the ebuild copy it over.
Created attachment 142768 [details, diff] patch for micropolis source This is a patch for the Micropolis source. It should exist inside the files for for the Micropolis ebuild. The original source of the patch is here: http://rmdir.de/~michael/micropolis_git.patch Created attachment 142860 [details] updated ebuild - 2/6/08 I updated the ebuild based on a few comments on the forums... http://forums.gentoo.org/viewtopic-p-4824296.html Looks fine ... No sound however! Permissions to execute by user and group should be given to /usr/games/share/micropolis/res/sounds/player Thanks This works on ~amd64 if you install dev-util/yacc first (it dose not compile with the default bison). (In reply to comment #5) > This works on ~amd64 if you install dev-util/yacc first (it dose not compile > with the default bison). > I did ACCEPT_KEYWORDS=~x86 emerge micropolis with the 1st ebuild here published and it compiled and runs fine on my 64 bits system. I do *not* have yacc installed! BTW, I don't know what is the effect of compiling using ACCEPT_KEYWORDS=~x86 on a 64 bits system. I just did that instead of changing the ebuild. (In reply to comment #6) > (In reply to comment #5) > > This works on ~amd64 if you install dev-util/yacc first (it dose not compile > > with the default bison). > > > > I did > ACCEPT_KEYWORDS=~x86 emerge micropolis > with the 1st ebuild here published and it compiled and runs fine on my 64 bits > system. I do *not* have yacc installed! > > BTW, I don't know what is the effect of compiling using ACCEPT_KEYWORDS=~x86 on > a 64 bits system. I just did that instead of changing the ebuild. > You should add games-simulation/micropolis ~x86 in /etc/portage/package.keywords And it will have the same effect - without modifying the keyword or globally setting ~x86. Created attachment 143273 [details]
latest mods on the micropolis ebuild - updated 2/11/08
New ebuild...
Created attachment 143275 [details]
micropolis licence
I've added a cleaned up version of the ebuild to the tree. |