Summary: | games-action/bzflag plugins: configure options | ||
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Product: | Gentoo Linux | Reporter: | Auke Booij (tulcod) <auke> |
Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
Status: | RESOLVED WONTFIX | ||
Severity: | normal | ||
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- |
Description
Auke Booij (tulcod)
2007-12-08 22:21:27 UTC
Personally I'm not going to implement that: 1) I don't like the way plugins are implemented. They run in a uncontrolled environment, and it is easy to break the server with a malfunctioning plugin 2) I don't like to get bug reports because a plugin access wrongly to the bzflag server memory. 3) If you can build plugins, you have all the tools and probably expertize to build a server from source. When/if bzflag implement plugins with an interpreted engine, or other way that invalidated the problems I told, I'm ready to reconsider it. |