| Summary: | games-action/astromenace-bin-1.0 works on amd64 | ||
|---|---|---|---|
| Product: | Gentoo Linux | Reporter: | Fabio Bonfante <bfx81> |
| Component: | New packages | Assignee: | AMD64 Project <amd64> |
| Status: | RESOLVED FIXED | ||
| Severity: | enhancement | ||
| Priority: | High | ||
| Version: | 2006.1 | ||
| Hardware: | AMD64 | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Package list: | Runtime testing required: | --- | |
|
Description
Fabio Bonfante
2007-02-19 21:59:25 UTC
It sure does work on AMD64! The game has had an AMD64-native version included for a while now (since sometime in the 0.40-series). In fact, if you check the ebuild, it has an explicit check for the AMD64 arch under src_install() - this will install the AstroMenace64 binary instead of AstroMenace. Frankly, I'm surprised that the AMD64 keyword was dropped while this check was left in. All of the beta versions have been working well. I haven't tried the final version yet but I've tried everything up to RC2, I can't imagine the final version would break this compatability. Please add AMD64 to the keywords, the 64-bit binary works perfectly there; no emulation libraries are needed. After testing, it looks like 1.0 works just as well as 1.0 RC2 :) Just to clarify my earlier post: originally, this game did need a couple of the emul-linux-x86 libraries. Now, however, there is a precompiled AMD64 version included, which will use the Gentoo libs. The ebuild already selects the proper binary. Please have this keyworded for AMD64. Thanks, done. |