Summary: | Request: add additional maps to tremulous as a new ebuild | ||
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Product: | Gentoo Linux | Reporter: | Roman Gruber <roman.gruber> |
Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
Status: | RESOLVED WONTFIX | ||
Severity: | enhancement | ||
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: | games-fps/tremuluos-maps-.1.0.ebuild |
Description
Roman Gruber
2007-02-03 20:14:38 UTC
Here is a quick ebuild I just put together. Give it a try. Created attachment 118050 [details]
games-fps/tremuluos-maps-.1.0.ebuild
Don't know if this ebuild should have a version number.
Wouldn't it be more logical to just add USE="maps" to games-fps/tremulous? Other games (e.g Nexuiz, World of Padman) use it for the same function. (In reply to comment #3) > Wouldn't it be more logical to just add USE="maps" to games-fps/tremulous? > Other games (e.g Nexuiz, World of Padman) use it for the same function. > I download them from maps.bricosoft.com i think its right written, search via google. Then i put the maps into .tremulous/base in my home folder. There are always newer maps available there. So If I dont have a map, I go there via seamonkey and copy it there. basically a wget * map-files would be sufficient, if possible! Hi, this tarball which is used for maps is weekly generated so it would be hell for maintaining. Instead of separate ebuild there is elog information in tremulous package informing user where to get the maps and how he is supposed to store them. So this bug is thanks to it "wontfix". |