Summary: | Fail to compile kde games 3.1 due to missing libasound.so | ||
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Product: | Gentoo Linux | Reporter: | Yannick Koehler (RETIRED) <ykoehler> |
Component: | [OLD] KDE | Assignee: | Gentoo KDE team <kde> |
Status: | RESOLVED INVALID | ||
Severity: | normal | CC: | vapier |
Priority: | High | ||
Version: | unspecified | ||
Hardware: | x86 | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- |
Description
Yannick Koehler (RETIRED)
2003-02-11 15:43:09 UTC
you're using qpkg incorrectly -f accepts fullpaths while -fp is used for partial ... `qpkg -fp '*libasound*'` media-libs/alsa-lib * alsa-lib is not installed on this system and the -alsa USE flag is also set. Therefore I think there is something wrong with kde games. Either it required the alsa-lib module inconditionnally or we don't compile KAsteroid when -alsa is set, which is the game failing and complaining about the missing libasound. Which way we go? ldd /usr/kde/*/lib/*.so* | grep libasound see if any try to link to libasound ... i started having similar errors but it was because i had alsa installed but then unmerged it kdegames works here (on a system where alsa was never installed & used (it doesn't like my soundcard)). so kdegames should not depend on alsa. wierd, ok I have libs that try to link with libasound but I have recompile kde 3.1 after for sure having removed alsa-lib. But, the alsa keywords may have still be left over. I will re-compile the whole kde and see. so re-emerge everything that links against alsa ;) |